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Feature #404

Docking port magnetism refresh

Added by 3_bit over 11 years ago. Updated over 11 years ago.

Status:
New
Severity:
Very Low
Assignee:
-
Category:
Parts
Target version:
-
% Done:

0%

Platform:
Expansion:
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Tested with junior docking ports: I had designed a fuel transfer system using containers of fuel with junior docking ports on either side and would have the fuel containers undock with the carrying vessel and dock with another vessel. The two vessels doing this would be docked together already. The problem I am having is that if I pass them back and forth more than once, I find that the magnetic-pulling ability that docking ports have is inactive. I believe this is due to a proximitry-based magnetic field reset, not one that updates on vessels docking with others. This is why I think I encountered the problem of neither docking port pulling the vessel in after once or twice. The attached craft file is a test vessel of this method.

Docking Port bug.craft (37.5 KB) Docking Port bug.craft Ship with port problem stated above 3_bit, 03/15/2013 04:04 PM

History

#1 Updated by Mr_Orion over 11 years ago

  • Severity changed from High to Very Low

I'm just popping in to re-assign the priority.

This issue, although being an issue, is doing some the game isn't really intended to do so much; we already have fuel transfer systems in place, and the docking wasn't made in mind with people rapidly docking and undocking. However it is still an issue, but maybe it could be changed into a feature?: A right-click option to reset the magnets would be nice.

You must be careful to be as unbiased as possible when reporting bugs. Thank you for your time and effort into researching the specifics of this issue and writing up this post, though!

#2 Updated by Anonymous over 11 years ago

  • Tracker changed from Bug to Feature

Yup, changed to feature :)

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