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Bug #3993

Flags don't consistently have unique GUIDs

Added by m4v almost 10 years ago. Updated over 8 years ago.

Status:
Closed
Severity:
Low
Assignee:
-
Category:
Buildings
Target version:
-
Start date:
01/28/2015
% Done:

100%

Version:
Platform:
Any
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

while I was checking the contents of my persistent.sfs file I noticed that most planted flags had PIDs like

pid = 00000000000000000000000000000000

instead of the usual unique random value.

Although this doesn't seem to affect gameplay (flags work just fine and I can't attribute any crashes nor bugs to them) it does seem fishy that they don't have their guids properly initialized.

This issue has also been raised in KSP multiplayer mod:
https://github.com/godarklight/DarkMultiPlayer/issues/4

History

#1 Updated by TriggerAu over 8 years ago

  • Status changed from New to Needs Clarification

#2 Updated by TriggerAu over 8 years ago

  • Status changed from Needs Clarification to Closed
  • % Done changed from 0 to 100

Closing this report out for now. If you find it is still occuring in the latest version of KSP please open a new report (and this one can be linked to it.) For best results, the wiki contains really useful info for when creating a report http://bugs.kerbalspaceprogram.com/projects/ksp/wiki.

You can also ask questions about the bug cleanup in the forum here: http://forum.kerbalspaceprogram.com/index.php?/topic/143980-time-to-clean-up-the-bug-tracker/ and tag @TriggerAu to get my attention

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