Bug #3993
Flags don't consistently have unique GUIDs
100%
Description
while I was checking the contents of my persistent.sfs file I noticed that most planted flags had PIDs like
pid = 00000000000000000000000000000000
instead of the usual unique random value.
Although this doesn't seem to affect gameplay (flags work just fine and I can't attribute any crashes nor bugs to them) it does seem fishy that they don't have their guids properly initialized.
This issue has also been raised in KSP multiplayer mod:
https://github.com/godarklight/DarkMultiPlayer/issues/4
History
#1 Updated by TriggerAu over 8 years ago
- Status changed from New to Needs Clarification
#2 Updated by TriggerAu over 8 years ago
- Status changed from Needs Clarification to Closed
- % Done changed from 0 to 100
Closing this report out for now. If you find it is still occuring in the latest version of KSP please open a new report (and this one can be linked to it.) For best results, the wiki contains really useful info for when creating a report http://bugs.kerbalspaceprogram.com/projects/ksp/wiki.
You can also ask questions about the bug cleanup in the forum here: http://forum.kerbalspaceprogram.com/index.php?/topic/143980-time-to-clean-up-the-bug-tracker/ and tag @TriggerAu to get my attention