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Bug #3956

Explosions still make sound with all audio at 0%

Added by Grogdor almost 10 years ago. Updated over 8 years ago.

Status:
Closed
Severity:
Low
Assignee:
-
Category:
Audio
Target version:
-
Start date:
01/09/2015
% Done:

100%

Version:
Platform:
Win32
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Windows 7 Ultimate 64-bit, Kerbal Space Program v0.90.0.705 32-bit with no mods/addons via Steam

Not able to reliably reproduce this one yet, however it does happen often enough to notice. While playing my normal career with all audio at 0% as shown in the attached screenshot, the (occasional? mid air??) explosion will still produce a ~300ms clip of the explosion audio at full volume.

Will update this issue if I can narrow it down at all. What are the different types of explosions or audio events/triggers that I can try?

screenshot64.jpg (12.4 KB) screenshot64.jpg Grogdor, 01/09/2015 07:09 AM
5125

History

#1 Updated by Squelch over 9 years ago

  • Platform Win32 added
  • Platform deleted (Windows)

#2 Updated by TriggerAu over 8 years ago

  • Status changed from New to Needs Clarification

#3 Updated by TriggerAu over 8 years ago

  • Status changed from Needs Clarification to Closed
  • % Done changed from 0 to 100

Closing this report out for now. If you find it is still occuring in the latest version of KSP please open a new report (and this one can be linked to it.) For best results, the wiki contains really useful info for when creating a report http://bugs.kerbalspaceprogram.com/projects/ksp/wiki.

You can also ask questions about the bug cleanup in the forum here: http://forum.kerbalspaceprogram.com/index.php?/topic/143980-time-to-clean-up-the-bug-tracker/ and tag @TriggerAu to get my attention

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