Bug #3952
Engine sound volume is inconsistent in map view
10%
Description
Version: 0.90.0.0 beta (build id = 00705), Linux 64-bit
Mods: none (never modded)
In map view, when a ship's engines are running, the volume of the engine sound effect varies in a manner that has no relation to the current engine thrust or ship position.
To reproduce:
1. Start a new Sandbox game.
2. Click on the launchpad and select the Kerbal X ship to launch.
3. Press T to enable SAS and Z to set the throttle to 100%.
4. Press the spacebar twice to launch the ship.
5. Press the spacebar to separate each pair of boosters as they run out of fuel (at around T+14, T+31, and T+52 seconds).
6. Press M to switch to map view after the last pair of boosters has been separated.
7. Listen to the engine volume over a period of time.
Expected behavior: The engine sound remains constant.
Observed behavior: The engine sound slowly decreases in volume, then after 20-25 seconds, it suddenly returns to full volume before starting to decrease in volume again.
History
#1 Updated by TriggerAu almost 8 years ago
- Status changed from New to Needs Clarification
#2 Updated by achurch almost 8 years ago
- Status changed from Needs Clarification to Updated
- % Done changed from 0 to 10
Still present in 1.1.3, though when following the listed steps, the time before the engine sound jumps to full volume in map view is shorter (around 10 seconds).