Bug #3947
Game fails to find encounter until you cross SoI.
10%
Description
This one's been around for several versions, though I didn't find a bug report for it.
There is a second closely related bug here, which is that a "closest" approach is both at a point where the distance between the ship and target is decreasing, and before 1 full orbit from the ship's current position (assuming the expected behavior is to search up to 1 full orbit.)
Here's an example where there's a minmus encounter, and the map screen finds closest approaches before and after the encounter, while missing the encounter it's self(sometimes the game will flicker between finding the encounter and finding a close approach):
History
#1 Updated by TriggerAu over 8 years ago
- Status changed from New to Needs Clarification
#2 Updated by SoulWager over 8 years ago
- File Screen Shot 2016-07-17 at 6.47.07 AM.png Screen Shot 2016-07-17 at 6.47.07 AM.png added
- File quicksave.sfs quicksave.sfs added
Issue still exists in 1.1.3
In the attached image and savefile, a zero m/s maneuver node finds the encounter, while the main course prediction does not.
I believe this is the issue Bill (Taniwha) was working on in the most recent dev notes.
#3 Updated by SoulWager over 8 years ago
- Status changed from Needs Clarification to Updated
- % Done changed from 0 to 10
#4 Updated by TriggerAu over 8 years ago
Thanks SoulWager, appreciate the update