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Bug #3876

Speeding up the game speed causes the physics to intensify.

Added by EmpressKuroki over 9 years ago. Updated over 9 years ago.

Status:
Not a Bug
Severity:
Normal
Assignee:
-
Category:
Physics
Target version:
-
Start date:
12/19/2014
% Done:

0%

Version:
Platform:
Any
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

When I speed the game up to 4X the parachutes are much more likely to break and I have had them die just because I didn't want to sit and wait for him to come down very slowly. This is most likely to occur when parachutes open up completely. Speeding up time too fast is actually the cause of most deaths of astronauts for me so far, in suborbit you can crash directly into Kerbin if its set at full, it seems the physics takes speeding up time as literally speeding the ship up rather than playing things in fast motion. On launch the ship is also much more likely to fall off course if its in 4x even if SAS is on and the same ship would not need to be controlled in slow mode if SAS was on. Leaving the capsule at 4x mode is also dangerous the astronauts sometimes fly off the ladder and hit the ground and die, even if they would have lived from falling from said distance. Speeding up time is not supposed to change physics at all.


Related issues

Has duplicate Kerbal Space Program - Feedback #5427: Time warp increases torsion of parts when experiencing drag (and likely acceleration).Duplicate09/20/2015

History

#1 Updated by RexKramer over 9 years ago

  • Status changed from New to Not a Bug
  • % Done changed from 0 to 100

Before you advance physics warp beyond 2X the game prompts you with a warning, advising that bad things can and do happen when using physics warp. If you ignore that warning, you do so at your own risk.

While physics warp is useful at times, you have to be very careful using it. Don't use physics warp during parachute deployment, or with Kerbals on EVA. Once your parachute deploys, you can usually safely use physics warp again with small or moderate sized ships. I strongly advise not using physics warp at the moment your vessel touches down.

These aspects of using physics warp are known, and the game warns you before allowing you to go beyond 2X physics warp. Not really a bug.

By the way, you are in good company, as you are not the first player to cause the demise of a Kerbal through the use of physics warp..

#2 Updated by Squelch over 8 years ago

  • Has duplicate Feedback #5427: Time warp increases torsion of parts when experiencing drag (and likely acceleration). added

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