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Bug #3869

OSX Crashing

Added by atabbott over 9 years ago. Updated over 7 years ago.

Status:
Updated
Severity:
Normal
Assignee:
-
Category:
Gameplay
Target version:
-
Start date:
12/18/2014
% Done:

10%

Version:
Platform:
OSX
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

I recently purchased a new mac, default installed with OSX 10.10. I've just started running KSP (installed from steam) on it and find it crashes very frequently. I previously had another mac that I ran KSP on before this one, I never tried it OSX 10.10 however, just 10.9 which leads me to believe this might be the cause of the issue.

It seems to occur in two main situations once the game has been running approximately at least a couple of minutes:
Reverting to either VAB/SPH or launch (approx. 20% of the time this action is preformed)
Entering into a building at the Kerbal Space Center, in particular the VAB, the SPH and the tracking station (approx. 20% of the time this action is performed)

The loading screen will appear, my mouse will become the spinning colourful wheel, KSP will exit and the standard 'Kerbal Space Program has quit unexpectedly' dialog will appear.

Specs are (although it will say in the provided log):
MacBook Pro MacBook Pro (Retina, 15-inch, Mid 2014)
OS: OSX 10.10.1
Processor: 2.5 GHz Intel Core i7
Memory: 16GB 1600 MHz DDR3
Graphics: Nvidia GeForce GT 750M 2GB (and Intel Iris Pro 1536MB)

For the game the log is from, I created a new sandbox (happens in both career and sandbox) save (it happens less frequently with new saves) I built a low part count ship (approx 15 parts) launched it and reverted it twice, then moved in and out of various buildings before the error occurred, while entering the VAB.

Thanks in advanced.

KSP.log (167 KB) KSP.log Log of a crashed KSP game atabbott, 12/18/2014 07:02 AM
Player.log (413 KB) Player.log [email protected] sherkaner, 12/19/2014 07:13 PM
Player.log (1.3 MB) Player.log [email protected] BobV, 12/20/2014 07:58 AM
Problem Report.txt (90 KB) Problem Report.txt [email protected] sherkaner, 12/20/2014 04:46 PM
Player.log (432 KB) Player.log [email protected] sherkaner, 12/20/2014 04:46 PM
Player.log (381 KB) Player.log [email protected] richardwang5000, 12/20/2014 05:11 PM
Problem Report 2.txt (90 KB) Problem Report 2.txt [email protected] sherkaner, 12/20/2014 05:13 PM
crashlog.rtf (58.3 KB) crashlog.rtf [email protected] richardwang5000, 12/21/2014 10:57 AM
Player.log (373 KB) Player.log [email protected] richardwang5000, 12/21/2014 10:57 AM
Player.log (1.48 MB) Player.log [email protected] threewholepunch, 12/22/2014 09:57 PM
Player.log 2.zip (165 KB) Player.log 2.zip [email protected] DSKY, 01/18/2015 11:23 AM
Player-3.log (570 KB) Player-3.log OSXcrashlog shaunclayton, 05/02/2015 04:06 PM
kspCrashReport.rtf (1.55 MB) kspCrashReport.rtf [email protected] aidantwoods, 05/05/2015 03:20 PM
kspCrashInfo.txt (15.3 KB) kspCrashInfo.txt logs and system info ZenithRising, 05/08/2015 08:06 PM
KSP_2015-05-02-235318_Jonathans-MacBook-Pro.cpu_resource.txt (94.4 KB) KSP_2015-05-02-235318_Jonathans-MacBook-Pro.cpu_resource.txt [email protected] mangecoeur, 05/09/2015 09:34 PM
playerlog.txt (529 KB) playerlog.txt [email protected] xenox0, 05/10/2015 09:23 PM
KSP.log (171 KB) KSP.log [email protected] xenox0, 05/10/2015 09:23 PM
KSP.log (152 KB) KSP.log My KSP.log dxtr, 05/28/2015 11:02 PM
settings.cfg (23.4 KB) settings.cfg latest settings file before crash - wattsinabox - 20150703 wattsinabox, 07/04/2015 12:52 AM
KSP.log (198 KB) KSP.log ksp log - wattsinabox - 20150703 wattsinabox, 07/04/2015 12:53 AM
Player.log (576 KB) Player.log player log - wattsinabox - /Users/williamrwatson/Library/Logs/Unity/Player.log wattsinabox, 07/04/2015 12:58 AM

History

#1 Updated by sherkaner over 9 years ago

I've got just the same issue as described. Very, very frequent -- I can't hardly play for more than 20 minutes without a crash or spinning beachball stage requiring a force quit. Memory usage doesn't seem extraordinary -- just 2.1G or so (out of the 16G installed). I have:

OS X 10.10.1
MacBook Pro (Retina, 15-inch, Late 2013)
Processor: 2.6 GHz Intel Core i7
Memory: 16 GB 1600 MHz DDR3
Graphics: NVIDIA GeForce GT 750M 2048 MB

Log attached.

#2 Updated by RexKramer over 9 years ago

atabbott and sherkaner, thanks for the info. Couple of questions-

1. Did you download from the KSP store or Steam?
2. Are either of you using any mods, and if so which ones?

The player.log file was certainly full of interesting things. If you get another instance of this happening, maybe couldn't hurt to attach another player.log file of the event.

#3 Updated by atabbott over 9 years ago

I downloaded my version from steam. I'm running the latest version of the steam client and have tried uninstalling and reinstalling the game multiple times on this version as I read that earlier versions had some difficulties with 10.10. My memory usage is equally nothing special, hovering around 2GB.

I've tried with both mods and without them. Currently I'm playing without them as as far as I can tell it seems to help, if only a bit. The log provided is from a game with no mods.

Just for further information I was having the same issue on the 0.25 build just prior to updating to 0.90.

I didn't realise the player.log file was of more use to you. I'll attach a copy of one containing a crashed game in a few hours.

#4 Updated by BobV over 9 years ago

Adding a player.log that appears to show infinite recursion in mono_traverse_objects while trying to switch to the R&D screen after a launch.

#5 Updated by sherkaner over 9 years ago

I downloaded from Steam, and like atabbott also tried deleting and reinstalling it. No mods installed currently, or when I took that player.log.

I'll play a bit later and generate another log or two.

#6 Updated by sherkaner over 9 years ago

Okay, I played for a bit and got another crash, this time just as I clicked to put my rocket on the pad. This time it was a hard and fast crash (sometimes I just get an endless beachball and have to force quit) so I got the crash window with a "Problem Report" -- I'm attaching both the Player.log and the report if that's helpful.

Thanks for looking into this!

#7 Updated by richardwang5000 over 9 years ago

Same issue, downloaded from Steam, using no mods. Attaching my player.log for help in research.

#8 Updated by sherkaner over 9 years ago

Another crash, this time when reverting a flight to the VAB. Oddly a new Player.log wasn't generated, so I'm only attaching the Problem Report.

#9 Updated by RexKramer over 9 years ago

Thanks for the updates.

It looks like this is primarily affecting OSX 10.10, mostly from Steam downloads. Has anyone managed to reproduce this from a KSP store download? Just curious.

Perhaps try greatly reducing KSPs graphics qualities, to see if that reduces or eliminates the crashes. I'm grabbing at straws until someone with more knowledge of the issue checks in.

#10 Updated by richardwang5000 over 9 years ago

Attempted to turn graphics to 'Beautiful' - still crashing. Will attempt lower settings.
Attached is player.log and OSX generated crash log.

#11 Updated by drivec over 9 years ago

I'm getting the same problem here. Downloaded from Steam. Haven't tried a KSP store version.

I had to reduce graphic settings to 1/8 res texture quality keep it from crashing. Logs say that the system is out of memory, but I'm barely pushing 2GB when it crashes.

It looks like it's maybe a memory leak. If you reduce the graphics, it uses less memory, and will last longer before it runs out of memory.

#12 Updated by threewholepunch over 9 years ago

Hi,

Adding another player.log of this issue for reference.

I would like to add that these crashes started to occur post-yosemite upgrade, on my machine anyway.

Joels-MacBook-Pro:~ joel$ mono --version
Mono JIT compiler version 3.10.0 ((detached/92c4884 Thu Nov 13 23:27:38 EST 2014)
Copyright (C) 2002-2014 Novell, Inc, Xamarin Inc and Contributors. www.mono-project.com
    TLS:           normal
    SIGSEGV:       altstack
    Notification:  kqueue
    Architecture:  x86
    Disabled:      none
    Misc:          softdebug 
    LLVM:          yes(3.4svn-mono-(detached/e656cac)
    GC:            sgen
Joels-MacBook-Pro:~ joel$

#13 Updated by DSKY about 9 years ago

Here's another player log. I can send you a new one about every 20 minutes as sherkaner mentioned. Switching scenes is like playing Kerbin Roulette. Sometimes you get lucky and it doesn't freeze, but not more than about three times per restart. If Activity Monitor shows KSP is using more than about 2.3 GB, it is almost certain to freeze. Saving a game (auto or quick) is less dicey - only crashes about 20% of the time.

This has been an issue for the year or so that I've been playing, and actually seems to get worse with each new version. Given how predictable it is, and how many people are experiencing the same problem (memory management issues in general), I don't understand why addressing the memory issues isn't your top priority.

#14 Updated by RexKramer about 9 years ago

Threewholepunch, it looks like one of your installed mods, Kerbal Alarm Clock, is throwing errors out right before the crash.

#15 Updated by Squelch about 9 years ago

DSKY wrote:

This has been an issue for the year or so that I've been playing, and actually seems to get worse with each new version. Given how predictable it is, and how many people are experiencing the same problem (memory management issues in general), I don't understand why addressing the memory issues isn't your top priority.

The memory issues in the stock game have been acknowledged and are being addressed. However, running mods will only add to, and probably exacerbate any problems there already are. While mods are supported and encouraged, we cannot support them in this bug tracker. To identify the root of the issue, we must remove as many variables as possible, including mods and plugins.

I note that you are running several mods according to your log, and a couple appear to be out of date. It is recommended to Keep up to date with any installed mods, and could possibly alleviate the memory burden in your game. Does KSP crash every 20 mins without mods installed?

Thank you for your continued reports and suggestions, they are very helpful, but please do bear in mind the above.

#16 Updated by spudbean about 9 years ago

On upgrading to 0.90, I repeatedly had this crashing problem. Every 20-30 minutes from memory. Each time I observed that KSP's memory usage was upwards of 2GB. The main memory culprit is usually textures, so I set "Texture Quality" to "Half Res". http://i.imgur.com/T5Mibun.png

That one change removed all crashing. So that's a good workaround. But this crashing seems to be reproducible in every vanilla 0.90 install I've created. Perhaps the default texture quality for OSX should be "Half Res"?

My specs: MacBook Pro (Retina, 15-inch, Late 2013), 2.6 GHz Intel Core i7, 16 GB, Intel Iris Pro 1536 MB.

#18 Updated by Elderoy about 9 years ago

Hello There !

Same problem here. Everything was fine until I upgraded to 0.90.
I ran the console during my last attempt to play, this is what it says (I just pasted all things wich sounded relative to steam or KSP during my play)


03/02/2015 19:47:08,889 KSP[405]: WARNING: The Gestalt selector gestaltSystemVersion is returning 10.9.2 instead of 10.10.2. Use NSProcessInfo's operatingSystemVersion property to get correct system version number.
Call location:
03/02/2015 19:47:08,893 KSP[405]: 0   CarbonCore                          0x9886a7c7 ___Gestalt_SystemVersion_block_invoke + 135
03/02/2015 19:47:08,893 KSP[405]: 1   libdispatch.dylib                   0x94d72130 _dispatch_client_callout + 50
03/02/2015 19:47:08,893 KSP[405]: 2   libdispatch.dylib                   0x94d720b5 dispatch_once_f + 251
03/02/2015 19:47:08,893 KSP[405]: 3   libdispatch.dylib                   0x94d730d8 dispatch_once + 31
03/02/2015 19:47:08,893 KSP[405]: 4   CarbonCore                          0x987fce88 _Gestalt_SystemVersion + 1050
03/02/2015 19:47:08,893 KSP[405]: 5   CarbonCore                          0x987fca39 Gestalt + 150
03/02/2015 19:47:08,894 KSP[405]: 6   KSP                                 0x0068b0d8 _ZN12GraphicsCaps6InitGLEv + 5736

03/02/2015 19:49:44,000 kernel[0]: process KSP[405] thread 3997 caught burning CPU!; EXC_RESOURCE supressed due to audio playback

03/02/2015 19:50:28,000 kernel[0]: process steam_osx[350] caught causing excessive wakeups. EXC_RESOURCE supressed due to audio playback
03/02/2015 19:51:02,000 kernel[0]: process gameoverlayui[408] caught causing excessive wakeups. EXC_RESOURCE supressed due to audio playback

03/02/2015 19:58:55,737 KSP[405]: KSP(405,0xa055f1d4) malloc: *** mach_vm_map(size=4198400) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug

03/02/2015 19:58:56,217 KSP[405]: KSP(405,0xb0bcb000) malloc: *** mach_vm_map(size=17305600) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug


And then it repeats the last message every second fo a while...

Hope it can help

I'm running with steam on a MacBook Pro (Retina, 15-inch, Late 2013), 2.3 GHz Intel Core i7, 16 GB DDR3, Nvidia GT 750M 2048 MB, OSX 10.10.2.

#19 Updated by bbhart about 9 years ago

Happens to me, too. I'm running a vanilla install from Steam -- no plugins or anything. Running Yosemite. Can't play for more than 10 minutes or so at a time before game halts with either an exception or a hard freeze requiring kill -9.

Model Name: MacBook Pro
Model Identifier: MacBookPro11,3
Processor Name: Intel Core i7
Processor Speed: 2.8 GHz
Number of Processors: 1
Total Number of Cores: 4
L2 Cache (per Core): 256 KB
L3 Cache: 6 MB
Memory: 16 GB
Chipset Model: NVIDIA GeForce GT 750M
Type: GPU
Bus: PCIe
PCIe Lane Width: x8
VRAM (Total): 2048 MB

#20 Updated by [email protected] almost 9 years ago

bbhart wrote:

Happens to me, too. I'm running a vanilla install from Steam -- no plugins or anything. Running Yosemite. Can't play for more than 10 minutes or so at a time before game halts with either an exception or a hard freeze requiring kill -9.

Model Name: MacBook Pro
Model Identifier: MacBookPro11,3
Processor Name: Intel Core i7
Processor Speed: 2.8 GHz
Number of Processors: 1
Total Number of Cores: 4
L2 Cache (per Core): 256 KB
L3 Cache: 6 MB
Memory: 16 GB
Chipset Model: NVIDIA GeForce GT 750M
Type: GPU
Bus: PCIe
PCIe Lane Width: x8
VRAM (Total): 2048 MB

Same problem here as well, just bought KSP 1.0 but the crashes are so often and unpredictable that its impossible to play. Please take this over any other fixes you might be planning, it is effectively a dead end for mac users.

#21 Updated by edgarageous almost 9 years ago

wrote:

bbhart wrote:

Happens to me, too. I'm running a vanilla install from Steam -- no plugins or anything. Running Yosemite. Can't play for more than 10 minutes or so at a time before game halts with either an exception or a hard freeze requiring kill -9.

Model Name: MacBook Pro
Model Identifier: MacBookPro11,3
Processor Name: Intel Core i7
Processor Speed: 2.8 GHz
Number of Processors: 1
Total Number of Cores: 4
L2 Cache (per Core): 256 KB
L3 Cache: 6 MB
Memory: 16 GB
Chipset Model: NVIDIA GeForce GT 750M
Type: GPU
Bus: PCIe
PCIe Lane Width: x8
VRAM (Total): 2048 MB

Same problem here as well, just bought KSP 1.0 but the crashes are so often and unpredictable that its impossible to play. Please take this over any other fixes you might be planning, it is effectively a dead end for mac users.

Same problem here. I waited to buy until 1.0 expecting that stability issues to be ironed out. If a fix isn't available soon, I'll be seeking a refund.

#22 Updated by Naidis almost 9 years ago

Same here, crash frequency get higher if I choose higher texture, and it can crash in 20mins if I choose the highest texture and render quality. Reinstalling and playing without mods doesn't help.

#23 Updated by shaunclayton almost 9 years ago

Hello, I also have the same issue. Vanilla install with Steam.

Seems to crash any time I go back to the KSC from flight mode.

KSP Version 1.0.2 (Steam)
Model Name: iMac
Model Identifier: iMac13,2
Processor Name: Intel Core i7
Processor Speed: 3.4 GHz
Number of Processors: 1
Total Number of Cores: 4
L2 Cache (per Core): 256 KB
L3 Cache: 8 MB
Memory: 24 GB
Chipset Model: NVIDIA GeForce GTX 680MX
Type: GPU
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 2048 MB

Process: KSP [635]
Path: /Users/USER/Library/Application Support/Steam/*/KSP.app/Contents/MacOS/KSP
Identifier: unity.Squad.Kerbal Space Program
Version: Unity Player version 4.6.4f1 (4.6.4f1)
Code Type: X86 (Native)
Parent Process: ??? [1]
Responsible: KSP [635]
User ID: 501

Date/Time: 2015-05-02 10:55:10.337 -0500
OS Version: Mac OS X 10.10.3 (14D136)
Report Version: 11
Anonymous UUID: 8D77AA24-7A81-8C1A-04FA-F0558CDF7196

Sleep/Wake UUID: 5CEB68C3-E2DC-4845-B80D-EA496086A902

Time Awake Since Boot: 3000 seconds
Time Since Wake: 1100 seconds

Crashed Thread: 0 MainThrd Dispatch queue: com.apple.main-thread

Exception Type: EXC_BAD_ACCESS (SIGABRT)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000

VM Regions Near 0:
-->
__TEXT 0000000000001000-0000000000b80000 [ 11.5M] r-x/rwx SM=COW /Users/USER/Library/Application Support/Steam/*/KSP.app/Contents/MacOS/KSP

Application Specific Information:
abort() called

Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x98ff169a pthread_kill + 10
1 libsystem_pthread.dylib 0x9b954f19 pthread_kill + 101
2 libsystem_c.dylib 0x97fadeee abort + 156
3 libmono.0.dylib 0x0135c51d mono_handle_native_sigsegv + 881
4 libmono.0.dylib 0x01395c3a sigabrt_signal_handler + 99
5 libsystem_platform.dylib 0x91fca03b _sigtramp + 43
6 ? 0xffffffff 0 + 4294967295
7 libmono.0.dylib 0x01395bd7 sigusr1_signal_handler + 159
8 libsystem_c.dylib 0x97fadeee abort + 156
9 unity.Squad.Kerbal Space Program 0x0034a822 HandleSignal(int, __siginfo*, void*) + 34
10 libmono.0.dylib 0x0139581a mono_chain_signal + 76
11 libmono.0.dylib 0x012dfae2 mono_sigsegv_signal_handler + 234
12 libsystem_platform.dylib 0x91fca03b _sigtramp + 43
13 ?
0xffffffff 0 + 4294967295
14 libmono.0.dylib 0x012df9f8 mono_sigill_signal_handler + 59
15 libmono.0.dylib 0x01397651 mono_add_process_object + 115
16 libmono.0.dylib 0x0139728b mono_unity_liveness_calculation_from_statics + 516
17 unity.Squad.Kerbal Space Program 0x002ea948 GarbageCollectSharedAssets(bool) + 3128
18 unity.Squad.Kerbal Space Program 0x0030b902 CleanupAfterLoad() + 18
19 unity.Squad.Kerbal Space Program 0x002efe45 LevelLoading::LoadLevel(int, std::string const&, AwakeFromLoadQueue&) + 869
20 unity.Squad.Kerbal Space Program 0x002efad7 PlayerLoadLevelFromThread(int, std::string const&, AwakeFromLoadQueue&) + 39
21 unity.Squad.Kerbal Space Program 0x002f4c91 PreloadLevelOperation::IntegrateMainThread() + 65
22 unity.Squad.Kerbal Space Program 0x002f3cdb PreloadManager::UpdatePreloadingSingleStep(bool) + 299
23 unity.Squad.Kerbal Space Program 0x002f4308 PreloadManager::WaitForAllAsyncOperationsToComplete() + 136
24 unity.Squad.Kerbal Space Program 0x002f1e14 PlayerLoop(bool, bool, IHookEvent*) + 708
25 unity.Squad.Kerbal Space Program 0x0065e65c -[PlayerAppDelegate UpdatePlayer] + 252
26 com.apple.Foundation 0x991656cf __NSFireTimer + 119
27 com.apple.CoreFoundation 0x93d71006 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION
+ 22
28 com.apple.CoreFoundation 0x93d70ab4 __CFRunLoopDoTimer + 1316
29 com.apple.CoreFoundation 0x93dec54f __CFRunLoopDoTimers + 351
30 com.apple.CoreFoundation 0x93d28531 __CFRunLoopRun + 2081
31 com.apple.CoreFoundation 0x93d27aa6 CFRunLoopRunSpecific + 390
32 com.apple.CoreFoundation 0x93d2790b CFRunLoopRunInMode + 123
33 com.apple.HIToolbox 0x9333f8f8 RunCurrentEventLoopInMode + 262
34 com.apple.HIToolbox 0x9333f631 ReceiveNextEventCommon + 494
35 com.apple.HIToolbox 0x9333f42c _BlockUntilNextEventMatchingListInModeWithFilter + 99
36 com.apple.AppKit 0x9444e721 _DPSNextEvent + 742
37 com.apple.AppKit 0x9444ddc5 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 350
38 com.apple.AppKit 0x9444277c -[NSApplication run] + 907
39 com.apple.AppKit 0x943b7bc0 NSApplicationMain + 2082
40 unity.Squad.Kerbal Space Program 0x0065e3ab PlayerMain(int, char const**) + 731
41 unity.Squad.Kerbal Space Program 0x00003095 start + 53

Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x98ff28ce kevent64 + 10
1 libdispatch.dylib 0x953b973f _dispatch_mgr_invoke + 245
2 libdispatch.dylib 0x953b93a2 _dispatch_mgr_thread + 52

Thread 2:
0 libsystem_kernel.dylib 0x98feba0a semaphore_wait_trap + 10
1 libmono.0.dylib 0x01480a55 mono_sem_wait + 33
2 libmono.0.dylib 0x013c6cc1 finalizer_thread + 219
3 libmono.0.dylib 0x014438f5 start_wrapper + 534
4 libmono.0.dylib 0x01477334 thread_start_routine + 265
5 libmono.0.dylib 0x0149d2b1 GC_start_routine + 108
6 libsystem_pthread.dylib 0x9b952e13 _pthread_body + 138
7 libsystem_pthread.dylib 0x9b952d89 _pthread_start + 162
8 libsystem_pthread.dylib 0x9b950e52 thread_start + 34

Thread 3:: UnityLookForNewInputDevices
0 libsystem_kernel.dylib 0x98feb9ce mach_msg_trap + 10
1 libsystem_kernel.dylib 0x98feaa70 mach_msg + 68
2 com.apple.CoreFoundation 0x93d28ef6 __CFRunLoopServiceMachPort + 214
3 com.apple.CoreFoundation 0x93d28309 __CFRunLoopRun + 1529
4 com.apple.CoreFoundation 0x93d27aa6 CFRunLoopRunSpecific + 390
5 com.apple.CoreFoundation 0x93deb5c1 CFRunLoopRun + 129
6 unity.Squad.Kerbal Space Program 0x006695e4 LookForNewDevices(void*) + 452
7 unity.Squad.Kerbal Space Program 0x003ba491 Thread::RunThreadWrapper(void*) + 65
8 libsystem_pthread.dylib 0x9b952e13 _pthread_body + 138
9 libsystem_pthread.dylib 0x9b952d89 _pthread_start + 162
10 libsystem_pthread.dylib 0x9b950e52 thread_start + 34

Thread 4:: UnityGfxDeviceWorker
0 libsystem_kernel.dylib 0x98feba22 semaphore_timedwait_trap + 10
1 com.apple.CoreServices.CarbonCore 0x900cdd28 MPWaitOnSemaphore + 120
2 unity.Squad.Kerbal Space Program 0x00675482 PlatformSemaphore::WaitForSignal() + 34
3 unity.Squad.Kerbal Space Program 0x003bb586 ThreadedStreamBuffer::HandleReadOverflow(unsigned int&, unsigned int&) + 118
4 unity.Squad.Kerbal Space Program 0x00699c40 GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&) + 80
5 unity.Squad.Kerbal Space Program 0x00699abf GfxDeviceWorker::RunGfxDeviceWorker(void*) + 79
6 unity.Squad.Kerbal Space Program 0x003ba491 Thread::RunThreadWrapper(void*) + 65
7 libsystem_pthread.dylib 0x9b952e13 _pthread_body + 138
8 libsystem_pthread.dylib 0x9b952d89 _pthread_start + 162
9 libsystem_pthread.dylib 0x9b950e52 thread_start + 34

Thread 5:: UnityWorker
0 libsystem_kernel.dylib 0x98feba22 semaphore_timedwait_trap + 10
1 com.apple.CoreServices.CarbonCore 0x900cdd28 MPWaitOnSemaphore + 120
2 unity.Squad.Kerbal Space Program 0x00675482 PlatformSemaphore::WaitForSignal() + 34
3 unity.Squad.Kerbal Space Program 0x003b97c3 JobScheduler::WorkLoop(void*) + 99
4 unity.Squad.Kerbal Space Program 0x003ba491 Thread::RunThreadWrapper(void*) + 65
5 libsystem_pthread.dylib 0x9b952e13 _pthread_body + 138
6 libsystem_pthread.dylib 0x9b952d89 _pthread_start + 162
7 libsystem_pthread.dylib 0x9b950e52 thread_start + 34

Thread 6:: UnityWorker
0 libsystem_kernel.dylib 0x98feba22 semaphore_timedwait_trap + 10
1 com.apple.CoreServices.CarbonCore 0x900cdd28 MPWaitOnSemaphore + 120
2 unity.Squad.Kerbal Space Program 0x00675482 PlatformSemaphore::WaitForSignal() + 34
3 unity.Squad.Kerbal Space Program 0x003b97c3 JobScheduler::WorkLoop(void*) + 99
4 unity.Squad.Kerbal Space Program 0x003ba491 Thread::RunThreadWrapper(void*) + 65
5 libsystem_pthread.dylib 0x9b952e13 _pthread_body + 138
6 libsystem_pthread.dylib 0x9b952d89 _pthread_start + 162
7 libsystem_pthread.dylib 0x9b950e52 thread_start + 34

Thread 7:: UnityWorker
0 libsystem_kernel.dylib 0x98feba22 semaphore_timedwait_trap + 10
1 com.apple.CoreServices.CarbonCore 0x900cdd28 MPWaitOnSemaphore + 120
2 unity.Squad.Kerbal Space Program 0x00675482 PlatformSemaphore::WaitForSignal() + 34
3 unity.Squad.Kerbal Space Program 0x003b97c3 JobScheduler::WorkLoop(void*) + 99
4 unity.Squad.Kerbal Space Program 0x003ba491 Thread::RunThreadWrapper(void*) + 65
5 libsystem_pthread.dylib 0x9b952e13 _pthread_body + 138
6 libsystem_pthread.dylib 0x9b952d89 _pthread_start + 162
7 libsystem_pthread.dylib 0x9b950e52 thread_start + 34

Thread 8:
0 libsystem_kernel.dylib 0x98feba0a semaphore_wait_trap + 10
1 unity.Squad.Kerbal Space Program 0x00060ac3 algThreadJobQueueThreadFunc + 35
2 libsystem_pthread.dylib 0x9b952d89 _pthread_start + 162
3 libsystem_pthread.dylib 0x9b950e52 thread_start + 34

Thread 9:
0 libsystem_kernel.dylib 0x98feba0a semaphore_wait_trap + 10
1 unity.Squad.Kerbal Space Program 0x00060ac3 algThreadJobQueueThreadFunc + 35
2 libsystem_pthread.dylib 0x9b952d89 _pthread_start + 162
3 libsystem_pthread.dylib 0x9b950e52 thread_start + 34

Thread 10:
0 libsystem_kernel.dylib 0x98feba0a semaphore_wait_trap + 10
1 unity.Squad.Kerbal Space Program 0x00060ac3 algThreadJobQueueThreadFunc + 35
2 libsystem_pthread.dylib 0x9b952d89 _pthread_start + 162
3 libsystem_pthread.dylib 0x9b950e52 thread_start + 34

Thread 11:: UnitySubstanceThread
0 libsystem_kernel.dylib 0x98feba22 semaphore_timedwait_trap + 10
1 com.apple.CoreServices.CarbonCore 0x900cdd28 MPWaitOnSemaphore + 120
2 unity.Squad.Kerbal Space Program 0x00675482 PlatformSemaphore::WaitForSignal() + 34
3 unity.Squad.Kerbal Space Program 0x00280e5b SubstanceSystem::ThreadMain(void*) + 59
4 unity.Squad.Kerbal Space Program 0x003ba491 Thread::RunThreadWrapper(void*) + 65
5 libsystem_pthread.dylib 0x9b952e13 _pthread_body + 138
6 libsystem_pthread.dylib 0x9b952d89 _pthread_start + 162
7 libsystem_pthread.dylib 0x9b950e52 thread_start + 34

Thread 12:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x98feb9ce mach_msg_trap + 10
1 libsystem_kernel.dylib 0x98feaa70 mach_msg + 68
2 com.apple.audio.CoreAudio 0x90bd7bb0 HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, bool, unsigned int) + 142
3 com.apple.audio.CoreAudio 0x90bd06fe HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 72
4 com.apple.audio.CoreAudio 0x90bcec1e HALC_ProxyIOContext::IOWorkLoop() + 1148
5 com.apple.audio.CoreAudio 0x90bce67a HALC_ProxyIOContext::IOThreadEntry(void*) + 156
6 com.apple.audio.CoreAudio 0x90bdad09 ___ZN19HALC_ProxyIOContextC2Emj_block_invoke + 20
7 com.apple.audio.CoreAudio 0x90bce591 HALB_IOThread::Entry(void*) + 173
8 libsystem_pthread.dylib 0x9b952e13 _pthread_body + 138
9 libsystem_pthread.dylib 0x9b952d89 _pthread_start + 162
10 libsystem_pthread.dylib 0x9b950e52 thread_start + 34

Thread 13:
0 libsystem_kernel.dylib 0x98ff18f6 __semwait_signal + 10
1 libsystem_c.dylib 0x97fcdc06 nanosleep$UNIX2003 + 218
2 libsystem_c.dylib 0x97fcdab2 usleep$UNIX2003 + 60
3 unity.Squad.Kerbal Space Program 0x00a48b45 FMOD_OS_Time_Sleep(unsigned int) + 21
4 unity.Squad.Kerbal Space Program 0x00a2d031 FMOD::Thread::callback(void*) + 49
5 libsystem_pthread.dylib 0x9b952e13 _pthread_body + 138
6 libsystem_pthread.dylib 0x9b952d89 _pthread_start + 162
7 libsystem_pthread.dylib 0x9b950e52 thread_start + 34

Thread 14:: CVDisplayLink
0 libsystem_kernel.dylib 0x98ff1512 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x9b953a4a _pthread_cond_wait + 726
2 libsystem_pthread.dylib 0x9b9571c0 pthread_cond_wait$UNIX2003 + 71
3 com.apple.CoreVideo 0x980ff7ef CVDisplayLink::runIOThread() + 927
4 com.apple.CoreVideo 0x980ff439 startIOThread(void*) + 159
5 libsystem_pthread.dylib 0x9b952e13 _pthread_body + 138
6 libsystem_pthread.dylib 0x9b952d89 _pthread_start + 162
7 libsystem_pthread.dylib 0x9b950e52 thread_start + 34

Thread 15:: UnityPreload
0 libsystem_kernel.dylib 0x98feba22 semaphore_timedwait_trap + 10
1 com.apple.CoreServices.CarbonCore 0x900cdd28 MPWaitOnSemaphore + 120
2 unity.Squad.Kerbal Space Program 0x00675482 PlatformSemaphore::WaitForSignal() + 34
3 unity.Squad.Kerbal Space Program 0x002f3fd1 PreloadManager::Run() + 433
4 unity.Squad.Kerbal Space Program 0x002f3e11 PreloadManager::Run(void*) + 17
5 unity.Squad.Kerbal Space Program 0x003ba491 Thread::RunThreadWrapper(void*) + 65
6 libsystem_pthread.dylib 0x9b952e13 _pthread_body + 138
7 libsystem_pthread.dylib 0x9b952d89 _pthread_start + 162
8 libsystem_pthread.dylib 0x9b950e52 thread_start + 34

Thread 16:
0 libsystem_kernel.dylib 0x98ff18f6 __semwait_signal + 10
1 libsystem_c.dylib 0x97fcdc06 nanosleep$UNIX2003 + 218
2 libsystem_c.dylib 0x97fcdab2 usleep$UNIX2003 + 60
3 unity.Squad.Kerbal Space Program 0x00a48b45 FMOD_OS_Time_Sleep(unsigned int) + 21
4 unity.Squad.Kerbal Space Program 0x00a2d031 FMOD::Thread::callback(void*) + 49
5 libsystem_pthread.dylib 0x9b952e13 _pthread_body + 138
6 libsystem_pthread.dylib 0x9b952d89 _pthread_start + 162
7 libsystem_pthread.dylib 0x9b950e52 thread_start + 34

Thread 17:
0 libsystem_kernel.dylib 0x98feb9ce mach_msg_trap + 10
1 libsystem_kernel.dylib 0x98feaa70 mach_msg + 68
2 com.apple.CoreFoundation 0x93d28ef6 __CFRunLoopServiceMachPort + 214
3 com.apple.CoreFoundation 0x93d28309 __CFRunLoopRun + 1529
4 com.apple.CoreFoundation 0x93d27aa6 CFRunLoopRunSpecific + 390
5 com.apple.CoreFoundation 0x93d2790b CFRunLoopRunInMode + 123
6 com.apple.AppKit 0x9451dea0 _NSEventThread + 283
7 libsystem_pthread.dylib 0x9b952e13 _pthread_body + 138
8 libsystem_pthread.dylib 0x9b952d89 _pthread_start + 162
9 libsystem_pthread.dylib 0x9b950e52 thread_start + 34

Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0x0135c1c3 ecx: 0xbfffba2c edx: 0x00000000
edi: 0xa10db1d4 esi: 0x00000006 ebp: 0xbfffba48 esp: 0xbfffba2c
ss: 0x00000023 efl: 0x00000206 eip: 0x98ff169a cs: 0x0000000b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0xa10db1e0

Logical CPU: 0
Error Code: 0x00080148
Trap Number: 132

Binary Images:
0x1000 - 0xb7ffff unity.Squad.Kerbal Space Program (Unity Player version 4.6.4f1 - 4.6.4f1) <8A005382-F6E0-3C56-BD27-4D5E085F19AC> /Users/USER/Library/Application Support/Steam/*/KSP.app/Contents/MacOS/KSP
0x128b000 - 0x12b1ffb +gameoverlayrenderer.dylib (1) <648088B6-2241-34D1-B910-F064C3EBBB3D> /Applications/Steam.app/Contents/MacOS/gameoverlayrenderer.dylib
0x12d3000 - 0x12d4ffb +steamloader.dylib (0) <7D581E42-6109-3883-8EE0-0C8160E5034A> /Applications/Steam.app/Contents/MacOS/steamloader.dylib
0x12d7000 - 0x1550fff +libmono.0.dylib (1) <D0D1C4F2-7018-3074-B5D7-3A6B08478766> /Users/USER/Library/Application Support/Steam/*/KSP.app/Contents/Frameworks/MonoEmbedRuntime/osx/libmono.0.dylib
0x8f6d000 - 0x8fbafff com.apple.CloudDocs (1.0 - 321.6) <EF208D9F-9E6C-3FF9-AC82-3C2B4EBFAB89> /System/Library/PrivateFrameworks/CloudDocs.framework/CloudDocs
0x8ffc000 - 0x8ffcff9 +cl_kernels (?) <1AC046AC-7D7D-478E-8969-1D3CE84577CD> cl_kernels
0xb6cd000 - 0xb6cdffb +cl_kernels (
?) <65A67237-D0B5-4C8B-B29B-7924A053E6BC> cl_kernels
0xcb22000 - 0xcc0dff7 unorm8_bgra.dylib (2.4.5) <8F181889-D219-3292-B6C0-F6607D1924B0> /System/Library/Frameworks/OpenCL.framework/Versions/A/Libraries/ImageFormats/unorm8_bgra.dylib
0xd2af000 - 0xd2bbff7 com.apple.iokit.IOHIDLib (2.0.0 - 2.0.0) <D4293D14-F278-3B83-943D-EE12FA8A7F1E> /System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Contents/MacOS/IOHIDLib
0x10d81000 - 0x10d85fff com.apple.audio.AppleHDAHALPlugIn (272.18 - 272.18) <FCD052AE-05F8-39C1-A378-F10B15F589E6> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn
0x12002000 - 0x12258ffb com.apple.audio.units.Components (1.12 - 1.12) <CDBD7615-8B56-3CA5-AA0A-8BB4CCDD11B3> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
0x48000000 - 0x488cbfff com.apple.GeForceGLDriver (10.2.7 - 10.0.2) <F017D4B6-4C3F-3368-99CE-FB81CEC0BBA3> /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/GeForceGLDriver
0x8fe50000 - 0x8fe83e03 dyld (353.2.1) <06B1254D-9BB9-327C-BA15-8F18FFF97586> /usr/lib/dyld
0x90008000 - 0x9000cfff libheimdal-asn1.dylib (398.10.1) <6F113AF8-F5AD-330B-B029-F7AF28A93F28> /usr/lib/libheimdal-asn1.dylib
0x9000d000 - 0x90010ff7 com.apple.help (1.3.3 - 46) <FDF183E4-3B95-3CBD-A390-2536C8E7E258> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help
0x90011000 - 0x90028ff3 libLinearAlgebra.dylib (1128) <B20FAAAA-1C76-3B20-B100-5FC90F7FE023> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLinearAlgebra.dylib
0x90029000 - 0x9003afff libbsm.0.dylib (34) <C9F0C608-2794-3F6B-8078-583FC0046039> /usr/lib/libbsm.0.dylib
0x9003b000 - 0x9003bfff com.apple.Cocoa (6.8 - 21) <6AF80DDB-C28E-36FF-BC11-D7D561AC52A9> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
0x9003c000 - 0x9033affb com.apple.CoreServices.CarbonCore (1108.6 - 1108.6) <ABEA5906-26AE-308F-B078-5944ABDF94DF> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore
0x9033b000 - 0x9033dffb libsystem_secinit.dylib (18) <3CBA3BD3-8BA2-358D-BD1A-A1C3DF5D84E6> /usr/lib/system/libsystem_secinit.dylib
0x9033e000 - 0x90347ffb com.apple.CommonAuth (4.0 - 2.0) <FFE760A3-FEF7-3009-92E8-893ABB3BC91A> /System/Library/PrivateFrameworks/CommonAuth.framework/Versions/A/CommonAuth
0x90348000 - 0x9034ffff com.apple.speech.recognition.framework (5.0.9 - 5.0.9) <5D268178-3812-3777-92A6-D7D3395405B8> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition
0x90350000 - 0x903bbff7 com.apple.framework.CoreWiFi (3.0 - 300.4) <632A811D-4706-3ED7-85E3-DD2CDB47CF8F> /System/Library/PrivateFrameworks/CoreWiFi.framework/Versions/A/CoreWiFi
0x903bc000 - 0x903e5fff libsystem_info.dylib (459.20.1) <91DEA2CC-26A7-32CD-ABC5-0B2754874E38> /usr/lib/system/libsystem_info.dylib
0x903e6000 - 0x90434ff7 libcurl.4.dylib (83.1.2) <50E14C55-B150-39E1-BA2C-B0658D38E580> /usr/lib/libcurl.4.dylib
0x90435000 - 0x904a9fff com.apple.Heimdal (4.0 - 2.0) <0082F991-F391-31A6-915C-1FCB0AD004AC> /System/Library/PrivateFrameworks/Heimdal.framework/Versions/A/Heimdal
0x904aa000 - 0x904abfff libsystem_blocks.dylib (65) <5D98F022-E863-31D4-8ADE-D53B2AE0D331> /usr/lib/system/libsystem_blocks.dylib
0x904ac000 - 0x9065cff7 libGLProgrammability.dylib (11.1.2) <66618525-9A42-3C2F-9D4D-85E3FE883B88> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
0x9065d000 - 0x9065fffb libCGXType.A.dylib (779.11) <2B22C4C3-CF75-3909-B9A0-1B9A23028FBB> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGXType.A.dylib
0x90660000 - 0x90667fff libMatch.1.dylib (24) <428CD037-5261-39A6-83EE-A7D9ABF446EB> /usr/lib/libMatch.1.dylib
0x90668000 - 0x9066afff libsystem_configuration.dylib (699.1.5) <CC818B5B-D6A6-3313-A0FD-6F781B24DAD4> /usr/lib/system/libsystem_configuration.dylib
0x9066b000 - 0x906c1fff libc
+.1.dylib (120) <D8DE4962-66CD-3491-904E-9291EEE5E570> /usr/lib/libc++.1.dylib
0x906c2000 - 0x906ddff7 com.apple.CFOpenDirectory (10.10 - 187) <44C81E98-710E-30EB-829D-7374B9339345> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/Frameworks/CFOpenDirectory.framework/Versions/A/CFOpenDirectory
0x90a45000 - 0x90a4aff7 libcompiler_rt.dylib (35) <6630682F-AB76-3E55-BE51-0A3E61B6CFC2> /usr/lib/system/libcompiler_rt.dylib
0x90a4c000 - 0x90a5ffff com.apple.CoreBluetooth (1.0 - 1) <153F2DDE-CCCF-3C63-AF70-2EA306DACDCD> /System/Library/Frameworks/CoreBluetooth.framework/Versions/A/CoreBluetooth
0x90a60000 - 0x90a62fff libsystem_sandbox.dylib (358.20.5) <FA3A0729-6839-38AC-B365-5E89A125F091> /usr/lib/system/libsystem_sandbox.dylib
0x90a63000 - 0x90a69ff7 libsystem_networkextension.dylib (167.1.10) <FC20E3AD-A53D-3346-AC71-829E82832AE8> /usr/lib/system/libsystem_networkextension.dylib
0x90a6a000 - 0x90a83fff libsystem_malloc.dylib (53.1.1) <58CD8BC7-55D1-3862-8E5D-728EE2EBE447> /usr/lib/system/libsystem_malloc.dylib
0x90a84000 - 0x90ab1ff7 GLRendererFloat (11.1.2) <F9E90ECE-FBBF-3F1A-BC97-EDDB152498C1> /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloat.bundle/GLRendererFloat
0x90ab2000 - 0x90abaffb com.apple.NetFS (6.0 - 4.0) <141BFE7E-634E-32A0-8EC9-0A1A4DFEA7D9> /System/Library/Frameworks/NetFS.framework/Versions/A/NetFS
0x90abb000 - 0x90ac8ff7 libbz2.1.0.dylib (36) <6BC7B049-8F03-3217-9840-B1804CCBF742> /usr/lib/libbz2.1.0.dylib
0x90ac9000 - 0x90ac9fff com.apple.Accelerate.vecLib (3.10 - vecLib 3.10) <F968D12F-F59D-3148-951D-76735C3C1B57> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/vecLib
0x90aca000 - 0x90b57ff3 com.apple.PerformanceAnalysis (1.0 - 1) <AADDDFC1-B4F3-311A-94EF-4D8EAFC2E2C7> /System/Library/PrivateFrameworks/PerformanceAnalysis.framework/Versions/A/PerformanceAnalysis
0x90b58000 - 0x90b77ff7 com.apple.GenerationalStorage (2.0 - 209.11) <34CF76B2-8052-359D-816D-092608FB6919> /System/Library/PrivateFrameworks/GenerationalStorage.framework/Versions/A/GenerationalStorage
0x90b78000 - 0x90b8cfff com.apple.ImageCapture (9.0 - 9.0) <4B84B5D5-A5F3-3B35-93CE-568A73486B92> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture
0x90b8d000 - 0x90b94fff com.apple.agl (3.3.0 - AGL-3.3.0) <8822D220-5EA7-3A56-9EA1-5CE4861EB636> /System/Library/Frameworks/AGL.framework/Versions/A/AGL
0x90b95000 - 0x90bbbff7 com.apple.IconServices (47.1 - 47.1) <9C537499-B375-3F84-BF4A-EEF757FC26A9> /System/Library/PrivateFrameworks/IconServices.framework/Versions/A/IconServices
0x90bbc000 - 0x90c11ff3 com.apple.audio.CoreAudio (4.3.0 - 4.3.0) <2AF304F7-5DA4-3035-9E15-070F16700789> /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
0x90c12000 - 0x90c17fff com.apple.print.framework.Print (10.0 - 265) <7C3984BB-8337-3B90-A414-17C181A45744> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print
0x90c18000 - 0x90c2bfff com.apple.Sharing (328.16 - 328.16) <57F64876-D785-3B35-91B9-B2800F800C37> /System/Library/PrivateFrameworks/Sharing.framework/Versions/A/Sharing
0x90c2c000 - 0x90c2cfff libOpenScriptingUtil.dylib (162.1) <EDDD4BA8-6212-3437-8CFF-117724C12A4E> /usr/lib/libOpenScriptingUtil.dylib
0x90c2d000 - 0x90c76ffb libFontRegistry.dylib (134.1) <6CF6177B-D5D6-3E7B-88BC-BE833D55018C> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontRegistry.dylib
0x90c77000 - 0x90cb7fff libauto.dylib (186) <1609D0F9-6E3A-3C67-87EF-BB0BD93EDAC9> /usr/lib/libauto.dylib
0x90cb8000 - 0x90cfbfff libGLU.dylib (11.1.2) <D044C93B-4FCF-378E-9CD4-50E2EBA17EF0> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
0x90cfc000 - 0x90e68ff3 com.apple.avfoundation (2.0 - 889.210) <C49EA877-535F-3E27-80B2-87AACA207F33> /System/Library/Frameworks/AVFoundation.framework/Versions/A/AVFoundation
0x90e69000 - 0x90e69fff com.apple.CoreServices (62 - 62) <08A581EC-2E8B-30CF-B555-64171C8FE5EE> /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
0x90f0a000 - 0x91099ff3 libsqlite3.dylib (168) <C3F78985-C19B-3320-9F71-543969632128> /usr/lib/libsqlite3.dylib
0x9109a000 - 0x913f4ff7 libmecabra.dylib (666.7) <55A50B97-92D3-3DDC-8E3A-58BC5FFE5E3F> /usr/lib/libmecabra.dylib
0x913f5000 - 0x914dffff libcrypto.0.9.8.dylib (52.20.2) <3BE03EE0-9DAE-395D-8292-0371FB21EE3F> /usr/lib/libcrypto.0.9.8.dylib
0x918a1000 - 0x918adff3 libGPUSupportMercury.dylib (11.1.2) <4D408B6F-74BB-3367-A4B8-086BA2D1C3F0> /System/Library/PrivateFrameworks/GPUSupport.framework/Versions/A/Libraries/libGPUSupportMercury.dylib
0x918ae000 - 0x91aa4fff libicucore.A.dylib (531.48) <A1002DA8-DAA9-30E8-95AE-1BF575AC5AB5> /usr/lib/libicucore.A.dylib
0x91aa5000 - 0x91ac8fff libJPEG.dylib (1237) <6838FF44-9DF6-349E-AFB4-182F80C2DA79> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib
0x91ac9000 - 0x91ad0fff com.apple.XPCService (2.0 - 1) <9A59D63D-446A-33A4-BB21-56E42417DA93> /System/Library/PrivateFrameworks/XPCService.framework/Versions/A/XPCService
0x91ad1000 - 0x91c59ff7 com.apple.audio.toolbox.AudioToolbox (1.12 - 1.12) <CA1E6D99-F534-3D3B-9AA5-038E171AD0A9> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
0x91c5a000 - 0x91d25fff com.apple.DiscRecording (9.0 - 9000.4.2) <8E19F180-3D32-3C7A-8E73-272F2955D9A8> /System/Library/Frameworks/DiscRecording.framework/Versions/A/DiscRecording
0x91d34000 - 0x91e24ff3 com.apple.DiskImagesFramework (10.10.1 - 396) <25716B90-E152-3666-92BB-FE543AEB6FA9> /System/Library/PrivateFrameworks/DiskImages.framework/Versions/A/DiskImages
0x91e25000 - 0x91e4bff3 libxpc.dylib (559.20.9) <15931AC6-7282-332D-9A44-6CFF84AC63AF> /usr/lib/system/libxpc.dylib
0x91e4c000 - 0x91e78fff com.apple.ChunkingLibrary (2.1 - 163.6) <D5446A27-C51B-36D7-A4A1-3222A87F6F48> /System/Library/PrivateFrameworks/ChunkingLibrary.framework/Versions/A/ChunkingLibrary
0x91e79000 - 0x91e94ff3 com.apple.openscripting (1.4 - 162.1) <CC32543F-0BEA-3022-AF35-5149C50DE902> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting
0x91e95000 - 0x91f81fe7 libvMisc.dylib (516) <C784D56E-112E-359F-848B-3419E0572EB4> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib
0x91f82000 - 0x91f86ffb libGIF.dylib (1237) <F831EEB0-3193-32A7-914D-F77C7D5027E3> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib
0x91f87000 - 0x91fc1fff com.apple.MediaKit (16 - 757.2) <C8A90BB1-86B8-3695-B098-DDEF9A44CDC9> /System/Library/PrivateFrameworks/MediaKit.framework/Versions/A/MediaKit
0x91fc2000 - 0x91fc2fff com.apple.Accelerate (1.10 - Accelerate 1.10) <C2367B5B-AE20-3084-A864-104743BE478E> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
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External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 5
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 1994
thread_create: 0
thread_set_state: 0

VM Region Summary:
ReadOnly portion of Libraries: Total=216.9M resident=93.1M(43%) swapped_out_or_unallocated=123.8M(57%)
Writable regions: Total=3.3G written=101.7M(3%) resident=2.3G(69%) swapped_out=0K(0%) unallocated=1.0G(31%)

REGION TYPE VIRTUAL =========== =======
CG backing stores 14.5M
CG image 88K
CG raster data 30.1M
CG shared images 336K
CoreAnimation 16K
CoreUI image data 80K
Foundation 4K
IOKit 1.6G
Kernel Alloc Once 4K
MALLOC 1.2G
MALLOC (admin) 48K
Memory Tag 242 12K
OpenCL 16K
OpenGL GLSL 128K
Stack 71.8M
VM_ALLOCATE 527.4M
VM_ALLOCATE (reserved) 40K reserved VM address space (unallocated)
_DATA 15.1M
_GLSLBUILTINS 2588K
_IMAGE 528K
_LINKEDIT 49.1M
_OBJC 2504K
_TEXT 167.8M
__UNICODE 552K
mapped file 127.6M
shared memory 68K =========== =======
TOTAL 3.7G
TOTAL, minus reserved VM space 3.7G

Model: iMac13,2, BootROM IM131.010A.B05, 4 processors, Intel Core i7, 3.4 GHz, 24 GB, SMC 2.11f14
Graphics: NVIDIA GeForce GTX 680MX, NVIDIA GeForce GTX 680MX, PCIe, 2048 MB
Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1600 MHz, 0x80AD, 0x484D54333531533643465238432D50422020
Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1600 MHz, 0x80AD, 0x484D54333531533643465238432D50422020
Memory Module: BANK 0/DIMM1, 8 GB, DDR3, 1600 MHz, 0x859B, 0x435438473353313630424D2E4D3136464544
Memory Module: BANK 1/DIMM1, 8 GB, DDR3, 1600 MHz, 0x859B, 0x435438473353313630424D2E4D3136464544
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0xF4), Broadcom BCM43xx 1.0 (7.15.166.24.3)
Bluetooth: Version 4.3.4f4 15601, 3 services, 27 devices, 1 incoming serial ports
Network Service: Ethernet, Ethernet, en0
Serial ATA Device: APPLE HDD ST1000DM003, 1 TB
Serial ATA Device: APPLE SSD SM128E, 121.33 GB
USB Device: USB3.0 Hub
USB Device: USB3.0 Hub
USB Device: USB2.0 Hub
USB Device: USB2.0 Hub
USB Device: iPhone
USB Device: Razer Naga 2014
USB Device: Keyboard Hub
USB Device: Apple Keyboard
USB Device: d2 Quadra
USB Device: USB2.0 Hub
USB Device: Hub
USB Device: GameCapture HD
USB Device: FaceTime HD Camera (Built-in)
USB Device: Hub
USB Device: Hub
USB Device: BRCM20702 Hub
USB Device: Bluetooth USB Host Controller
Thunderbolt Bus: iMac, Apple Inc., 23.4

#24 Updated by atabbott almost 9 years ago

It's worth noting for all the new people reporting the bug (you should continue to do so as it should hopefully make the resolve it quicker) that you can decrease the frequency with which these crashes occur by turing down the graphics quality significantly. Far from an ideal solution but it does mean at least you can play for longer periods of time.

#25 Updated by aidantwoods almost 9 years ago

I have also experienced the issue,
Crash report attached

#26 Updated by ZenithRising almost 9 years ago

Same issue here. Running OS X 10.10.3 and a vanilla KSP 1.02 install through Steam. It crashes periodically every 5-20 minutes, generally when changing scenes (entering or exiting a building, recovering a vessel, launching a vessel, etc). Ive been trying to play despite this, but it is pretty much impossible.

Recorded logs for a dozen or so crashes in a row, but there doesn't seem to be much of a connection there. Crashes come in the form of spinning beachballs and the program simply shutting down. I suspect this has been a problem since 0.90, when I last stopped playing due to crashes. For me, Kerbal was much more stable in alpha.

Attached is my system information and copies of both Kerbal and system logs leading up to the crashes.

#27 Updated by mangecoeur almost 9 years ago

Same issue here OSX 10.10.3 , vanilla KSP 1.02 installed from Steam.

Running on Retina Macbook Pro 11,3 (late 2013) - 16GB ram, nvidia 750 2GB

Attached the spindump from one crash. Generally the game either freezes (beachball of death) or implodes instantly and drops me back as the desktop.

Crashes are now so frequent (on average every 20mins) that the game is basically unplayable.

Reducing texture resolution manages to decrease the frequency of crashes, but doesn't really get rid of them (and looks naff to boot)

I've been noticing the bulk of complaints seem to be on the Retina Macbook Pro 15" - not sure if it's a particular problem on this machine or just that it's a popular model (and one of the few with real gaming capacity)

#28 Updated by xenox0 almost 9 years ago

I also have this issue on the latest 1.02 version of ksp.

This is a steam download with no mods.

MacBook Pro (Retina, 15-inch, Late 2013)
2.3 GHz Intel Core i7
16 GB 1600 MHz DDR3
NVIDIA GeForce GT 750M 2048 MB
OSX 10.10.3

#29 Updated by iyaro almost 9 years ago

I had the same problem on my iMac but I think I found a solution. Hope this helps someone. This is only for the Steam version 1.0.2

Here are the steps I took.

1. Delete Application Save State. Library/SaveApplicationState/com.squad...something something. I'm sure if you google it you could find the right one.
Just delete it.
2. Create SPH and VAB folders in your game file if they don't already exist.
3. In your Steam Client, verify game cache. It'll probably download a few files. It Dl'ed 4 files for me.
4. Set texture quality to half and turn off all the bell and whistles. Like VSync and such. Your resolution can be maxed out.
5. Play.
6. ...
7. Profit?

I've been checking the Activity Monitor and it's been running at a cool 1.51gb no matter how many times I switch scenes. Hope this help someone.

Tested on iMac and Macbook Air. (Don't recommend playing for long on an Air. Those fans kick in really quick and get super loud.)

#30 Updated by psenger almost 9 years ago

I am having the same problem. Even deleted Steam and KSP. Even followed the steps in #29... nothing.

#31 Updated by Flashheart81 almost 9 years ago

Same problem here. KSP is completely unplayable since the game crashes minutes after I start it up.
It's either a spinning beachball that keeps spinning, or a grey screen that results in a crash.

KSP used to run perfectly fine in the alpha stage. I too have been having problems ever since around 0.90

Freshly downloaded from Steam and no mods.

iMac (21.5-inch, late 2012)
3,1 Ghz Intel Core i7
16GB 1600mhz DDR3
NVIDIA GeForce GT650M 512 MB
OSX 10.10.3

#32 Updated by dxtr almost 9 years ago

I am experiencing the same thing on my macbook pro.

#33 Updated by torbjorn almost 9 years ago

I have the same issue.

MacBook Pro (Retina, Mid 2012)
2.3 GHz Intel Core i7
8 GB 1600 MHz DDR3
NVIDIA GeForce GT 650M
OS X 10.10.3

#34 Updated by DCUnit711 almost 9 years ago

I am having the same problem as everyone else on this thread. *It's worth noting I am NOT running the steam version.
MacBook Pro (Retina, Late 2013)
2.3 GHz Intel Core i7
16 GB 1600 MHz DDR3
NVIDIA GeForce GT 750M
OS X 10.10.4

#35 Updated by wattsinabox over 8 years ago

Same here. It has happened with every graphics setting change I can think of. Lower resolutions seem to cause the problem to delay in showing up, but do not resolve it completely. Granted, this is with very few trials as my patience can't really take it, so YMMV.

- Steam version
- No mods
- Mac OS X Yosemite 10.10.4
- Macbook Pro Late 2013, Retina, 15-inch
- 2.6 GHz Inel Core i7
- 16 GB 1600 MHz DDR3
- NVIDIA GeForce GT 750M 2048 MB

#36 Updated by wattsinabox over 8 years ago

I tried the stuff in #29 as a work-around and it worked. To get it working, though, I had to make sure that EVERYTHING that offered any awesomeness in the graphic settings was disabled, as stated. In the end, I was able to turn anti-aliasing back on.

I'm pretty sure I've narrowed it down to SM3 terrain shaders or Terrain Scatters.

#37 Updated by wattsinabox over 8 years ago

Okay, final post on this until I get some replies, not meaning to spam a post if no one is currently listening. Just wanted to note that SM3 Terrain Shaders and Terrain Scatters are off and the problem still occurs, just less often. The problem seems to be exacerbated the more graphics features you turn on, that's all I'm able to say at this point.

#38 Updated by Squelch over 8 years ago

Thanks for your efforts on this matter wattsinabox.

The problem is being investigated, and we are aware of a number of issues relating to OSX. The crashes in particular have multiple causes, and unfortunately are not 100% reproducible on all machines.

You may be aware that work is underway to update to Unity 5, and this issue will hopefully be addressed as a result of the engine improvements.

#39 Updated by mcastaneda over 8 years ago

Hi all, I wanted to share some info on how i've managed to - almost completely - get rid of crashes like all of us are having while playing Kerbal.

My specs:

Yosemite 10.10.4
MacBook Pro (Retina, 15-inch, Mid 2014)
2.5 GHz Intel Core i7
16 GB 1600 MHz DDR3
NVIDIA GeForce GT 750M 2048 MB

Kerbal was purchase from STEAM.

What I'm doing, and it's working a lot, is to (and no, this is not advertisement and I haven't got paid a dime to say this)

a) download and install Dr. Cleaner from app store (free)
b) play Kerbal
c) switch to finder, right click on 'dr. cleaner' on top bar, click on optimize memory - each time I'm about to click on something that will require the 'loading' screen on KSP.
d) (not sure how to explain this point using correct tech lingo) repeat c - every time I'm transitioning between 'areas'. I.E. From launch to orbit or when approach to mun, or when going from high orbit of mun to close orbit of mun.

Why this is working I'm sure some tech savvy people will be able to explain.

It still crashes, but I can tell it's down by at least 80%.

Hope it helps,

Cheers.

Martin

#40 Updated by energo over 8 years ago

Hello,
just wanted to let you know that I'm also having the same issue. Crashing every 10 minutes or so. Game unplayable, really frustrating, but I'm confident you guys will figure it out.
MB Pro Retina Mid 2014
2.2 Intel i7
16 GB RAM
Intel Iris Pro 1536 MB

#41 Updated by agentthumb about 8 years ago

I just returned this game after a 1 year hiatus only to discover the game is no longer playable. A little google search took me here where, to my horror, discovered an issue that has been open for over a year with very little done about it. The game is unplayable in its current state...

Very disappointed :(

#42 Updated by aidantwoods almost 8 years ago

For anyone affected by this issue, it seems to be resolved when running in (some) resolutions on my machine1 with the pre-release of KSP 1.1.

To get the pre-release from Steam: right click the game installation -> properties -> betas tab -> select 'prerelease' from the dropdown.

[1] My machine. which was previously affected by this bug is the late 2013 MacBook Pro w/ retina display, 2.3Ghz base clock i7, 16 GB RAM w/ NVIDIA 750M dedicated graphics.

#43 Updated by TriggerAu over 7 years ago

  • Status changed from Confirmed to Needs Clarification
  • % Done changed from 10 to 0

#44 Updated by TriggerAu over 7 years ago

  • Status changed from Needs Clarification to Updated
  • Severity changed from High to Normal
  • % Done changed from 0 to 10

Lowering priority from the resolution findings, theres a few Unity things like that in the tracker - we might link them up in the next pass

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