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Bug #3846

Cannot Upgrade Buildings - all appear as Level 3

Added by jaredjeya over 9 years ago. Updated almost 9 years ago.

Status:
Moot
Severity:
Normal
Assignee:
-
Category:
Gameplay
Target version:
-
Start date:
12/16/2014
% Done:

0%

Version:
Platform:
Win64
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

With a clean install of 0.90 in 64 bit (including Verify Integrity of Game Cache), I tried to start a new game. All of my buildings were already Level 3 in the UI, and could not be upgraded. However, for the game's purposes everything is still Level 1, and so all of the restrictions apply. Even destroying the buildings using Whack-A-Kerbal did nothing: the buildings were regenerated after I clicked recover.

This has made playing Career mode in 0.90 impossible in 64 bit. Since 64 bit has tripled my FPS allowing me to play on settings other than very low and barely ever crashes, this is a big problem. Strangely, in the same save file they are Level 1 in 32 bit but Level 3 in 64 bit, even after going back and forth between the same file.

I have:
  • Windows 7 64 bit
  • 64 bit executable (it triples my FPS and never crashes)
  • Intel i5 2nd Generation
  • Discrete: AMD 7400M series
  • Integrated: Intel HD 3000
  • HP Pavilion g4 laptop
output_log.txt (308 KB) output_log.txt Output Log jaredjeya, 12/16/2014 10:42 AM
persistent.sfs (187 KB) persistent.sfs Edited ScenarioDestructibles to fix issue marco262, 03/01/2015 11:58 AM

History

#1 Updated by agises over 9 years ago

I can confirm this behaviour in win64, also seems the lvl0 builds are under the lvl3 ones, so both exist at the same time.

#2 Updated by Squelch over 9 years ago

  • Status changed from New to Confirmed
  • % Done changed from 0 to 10

Win64 has known issues that are being worked on, and there is a warning to that effect.

This is is confirmed.

#3 Updated by jaredjeya over 9 years ago

Here is my output_log.txt

#4 Updated by marco262 about 9 years ago

Encountered this bug yesterday. Found a workaround by comparing the save file of the problem save with a brand new save.

It looks like the issue is related to too many entries being added to the ScenarioDestructibles section in the save file. By deleting all the destructible buildings in the problem file that were NOT in the brand new save file, I was able to get the buildings reverted back to their proper tech. There may still be issues, as I don't know if I deleted entries for buildings that were supposed to be there.

Unfortunately, I didn't save a copy of my persistent.sfs file before editing it. However, I have attached the updated persistent.sfs file immediately after removing the offending building entries from the ScenarioDestructibles section.

Edit: Quick note that the issue I was having does not match exactly what's in this ticket. The buildings appeared suddenly as Level 3 during playthrough, though they still had a capabilities of lower level buildings. I am able to start a new game with buildings set to the lowest tech as appropriate.

#5 Updated by Squelch almost 9 years ago

  • Status changed from Confirmed to Moot
  • % Done changed from 10 to 100

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