Bug #362
Fullscreen Issue
100%
Description
Not game-breaking, but it appears to me that Mountain Lion fullscreen isn't very well done.
From what I know KSP has 2 windows. One for the sake of showing the Squad logo, and one for the actual game.
The problem is that this means that it switches out of Mountain Lion's fullscreen after displaying the logo. And getting it to fullscreen mode stretches the graphics even though I had resolution set to my monitor's fullscreen size. I have to head down into settings and hit "Apply" and "Cancel" to get things back to normal. No settings changed. But if I fullscreen the game after the part loading screen disappears it resizes well.
Other than that I can play fine.
But I think a solution would be to condense both windows into 1 window if possible.
Note: Vexx32 has reported that this sounds rather similar to someone else on Windows who reported that the resolution would reset to default value when he had the system hibernate (it was on a Win7 laptop) with KSP running; the resolution would be reset when he booted it back up.
History
#1 Updated by TMA over 11 years ago
- Status changed from New to Confirmed
- Assignee set to Tpilot395
- Target version set to 0.19.1
- % Done changed from 0 to 10
I can confirm this issue. I have the same experience on my Mac running Mac OS 10.7.5 (Mac OS X Lion). My definition of the problem is almost exactly the same, but I wrote it down below anyway for clearification.
What happens Fullscreen mode on Mac OS 10.7 and 10.8 is inconsistent.
What happens/How to reproduce it
⢠When I boot up the Kerbal Space Program the Squad logo appears while the application goes into Mac OS 10.7/10.8 Exposé compatible fullscreen mode (this can be manually activated by clicking on the icon with the arrows point away from each other in the right upper corner of the window). The Squad logo is perfectly adjusted to the current screen-resolution of the current screen, since it is very sharp and not distorted by stretching the image. This automatic resolution adjustment for this particular window also happens when the application isn't set to Mac OS X compatible fullscreen (I believe this setting is stored in one of the files in ~/Users/nameofuser/Library/Saved Application State/unity.Squad.Kerbal Space Program.savedState/).
⢠When the Squad logo is replaced by the loading screen, the application exits Mac OS X compatible fullscreen mode automaticly and resizes the windows to the resolution stated in the settings.cfg file (located in the root folder of Kerbal Space Program application).
⢠The result of this is a window that is cut about 40 pixels off the bottom, since the upper part of the screen is taken up by 20 pixels of titlebar and 20 pixels of menubar.
⢠To solve this cut-off you can press the green + button in the titlebar or re-entering fullscreen mode manually.
⢠Returning back to the main menu from the settings menu will always result into an exit of fullscreen mode, doesn't matter if you change anything or pressed accept, apply or cancel.
Version Affected version 0.19.1, but it is also true for version 0.18.4
#2 Updated by TMA over 11 years ago
TMA wrote:
I can confirm this issue. I have the same experience on my Mac running Mac OS 10.7.5 (Mac OS X Lion). My definition of the problem is almost exactly the same, but I wrote it down below anyway for clearification.
What happens Fullscreen mode on Mac OS 10.7 and 10.8 is inconsistent.
What happens/How to reproduce it
⢠When I boot up the Kerbal Space Program the Squad logo appears while the application goes into Mac OS 10.7/10.8 Exposé compatible fullscreen mode (this can be manually activated by clicking on the icon with the arrows point away from each other in the right upper corner of the window). The Squad logo is perfectly adjusted to the current screen-resolution of the current screen, since it is very sharp and not distorted by stretching the image. This automatic resolution adjustment for this particular window also happens when the application isn't set to Mac OS X compatible fullscreen (I believe this setting is stored in one of the files in ~/Users/nameofuser/Library/Saved Application State/unity.Squad.Kerbal Space Program.savedState/).
⢠When the Squad logo is replaced by the loading screen, the application exits Mac OS X compatible fullscreen mode automaticly and resizes the windows to the resolution stated in the settings.cfg file (located in the root folder of Kerbal Space Program application).
⢠The result of this is a window that is cut about 40 pixels off the bottom, since the upper part of the screen is taken up by 20 pixels of titlebar and 20 pixels of menubar.
⢠To solve this cut-off you can press the green + button in the titlebar or re-entering fullscreen mode manually.
⢠Returning back to the main menu from the settings menu will always result into an exit of fullscreen mode, doesn't matter if you change anything or pressed accept, apply or cancel.Version Affected All Mac version of Kerbal Space Program since version 0.18.4
#3 Updated by Ted over 11 years ago
- Target version deleted (
0.19.1) - Version set to 0.19.1
- Platform Windows added
#4 Updated by Ted over 11 years ago
- Platform OSX added
- Platform deleted (
Windows)
#5 Updated by RexKramer almost 10 years ago
I'm not having this issue, using OSX 10.9.5. If anyone is still using 10.7 or 10.8, it would be helpful to see if this issue is still occurring. Otherwise this should be marked as resolved.
#6 Updated by Squelch almost 10 years ago
- Status changed from Confirmed to Need More Info
- % Done changed from 10 to 0
#7 Updated by Newton715 almost 10 years ago
I'm seeing this issue on Yosemite. KSP Opens in full screen, then it switches to windowed mode while loading. If you go back to full screen mode, (cmd+F), the entire KSP game is stretched vertically.
#8 Updated by Newton715 almost 10 years ago
I opened the graphics settings and clicked on the full screen enable button, restarted the game and I didn't have the issue with the game exiting into windowed mode during startup. Using the full screen button or the keyboard shortcut doesn't seem to register in the game that this button should now be enabled.
#9 Updated by TriggerAu over 8 years ago
- Status changed from Need More Info to Needs Clarification
#10 Updated by TriggerAu over 8 years ago
- Status changed from Needs Clarification to Closed
- % Done changed from 0 to 100
Closing this report out for now. If it is still occuring in the latest version of KSP please open a new report (and this one can be linked to it.) For best results, the wiki contains really useful info for when creating a report http://bugs.kerbalspaceprogram.com/projects/ksp/wiki.
You can also ask questions about the bug cleanup in the forum here: http://forum.kerbalspaceprogram.com/index.php?/topic/143980-time-to-clean-up-the-bug-tracker/ and tag @TriggerAu to get my attention