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Bug #3411

Framerate / memory usage with time warping

Added by Riddla about 10 years ago. Updated about 8 years ago.

Status:
Closed
Severity:
Normal
Assignee:
-
Category:
Gameplay
Target version:
-
Start date:
10/30/2014
% Done:

100%

Version:
Platform:
Win32
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

My save game was waiting for a window to transfer back from Duna (on a very important rescue Jeb mission!) At time of initial loading the game was using roughly 2.7Gb of RAM. After time warping over 1Y in-game time at 10,000X speed, bringing the speed back down to 1X caused my framerate to tank to ~2fps, whether in orbital map view or viewing the craft itself. Speeding up time again improved the framerate again, see video here: https://www.youtube.com/watch?v=8RewdrX_QZc

I saved, exited to main menu and continued the game from there, at which point I experienced this stuttering issue which I have noticed after 2h+ play sessions, video here: https://www.youtube.com/watch?v=vHurvg8Lo74

At this point I checked in task manager and the game was eating up 3.5Gb of RAM out of my 8Gb total, at this point it had been running for just over an hour. I exited the game again with the intention of restarting the program but it crashed on the way back to the main menu, please see attached crash.dmp and error.log for details on that particular crash.

System spec: i7 2600k, 8GB 1333mhz DDR3, twin AMD R9 280X, Windows 7.

Mods installed: FAR, MechJeb, B9, TAC fuel balancer, Part catalogue. (All most recent versions, compatible with 0.25.)

error.log (65.4 KB) error.log Riddla, 10/30/2014 08:31 PM
report.ini (2 Bytes) report.ini Riddla, 10/30/2014 08:31 PM

History

#1 Updated by Squelch over 9 years ago

  • Platform Win32 added
  • Platform deleted (Windows)

#2 Updated by TriggerAu over 8 years ago

  • Status changed from New to Needs Clarification

#3 Updated by TriggerAu about 8 years ago

  • Status changed from Needs Clarification to Closed
  • % Done changed from 0 to 100

Closing this report out for now. If you find it is still occuring in the latest version of KSP please open a new report (and this one can be linked to it.) For best results, the wiki contains really useful info for when creating a report http://bugs.kerbalspaceprogram.com/projects/ksp/wiki.

You can also ask questions about the bug cleanup in the forum here: http://forum.kerbalspaceprogram.com/index.php?/topic/143980-time-to-clean-up-the-bug-tracker/ and tag @TriggerAu to get my attention

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