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Bug #3377

Kerbal Stuck in Command seat purgator

Added by bigorangemachine about 10 years ago. Updated over 8 years ago.

Status:
Closed
Severity:
Normal
Assignee:
-
Category:
Gameplay
Target version:
-
Start date:
10/18/2014
% Done:

100%

Version:
Platform:
Any
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

My Kerbals got stuck in their command seats. When you get a kerbal into one of the empty command seats you can move the bugged 'Kerban Rover 4'. The bugged kerbals 'walk' in their seats. Otherwise the two kerbals are glitched inside their seats. I loaded back into this area (not sure which vehicle) but when I returned to 'Kerban Rover 4' I was unable to anything with the vehicle. You can dock with it normally. You can attach a new driver. But the two kerbals are essentially lost unless I do a recovery.

Attached is my save file. Look at 'Kerban Rover 4' near the tracking station. Stock game

persistent.zip (531 KB) persistent.zip bigorangemachine, 10/18/2014 12:41 PM
Kerbal is stuck.sfs (208 KB) Kerbal is stuck.sfs Ezriilc, 05/21/2015 03:46 PM

History

#1 Updated by bigorangemachine about 10 years ago

Following Steps outlined here(http://forum.kerbalspaceprogram.com/threads/75586-Master-Thread-Unresponsive-Kerbals-in-EVA?p=1072667&viewfull=1#post1072667):

The Part in the post:

MODULE {
name = KerbalEVA
isEnabled = True
state = Ragdoll

My 'state' was: state = Idle (Grounded)

Changing 'state' to: state = Seated (Command)

Made them work again.

The Summary of the Post that fixed the issue:
Do a file Edit of the 'Vessel' (in my case Kerban Rover 4).
Find the Part that's name is 'kerbalEVA' (crew will equal the bugged Kerbal)
Under that Parts 'Module' there is a module with a name of 'KerbalEVA'
That Module will have a state of something undesired (Maybe Ragdoll or Idle (Grounded))
Change that state to something desirable (in my case Seated (Command))

#2 Updated by bigorangemachine about 10 years ago

Colliding a Kerbal with a seated Kerbal causes this issue!

#4 Updated by Ezriilc over 9 years ago

Seems to be caused by impact to the Kerbal. Controls still work "normally", but the Kerbal is seen walking in the seat.

If the Kerbal is then ejected from the craft, they cannot move or do anything. I've attached a save file in this state.

#5 Updated by sal_vager almost 9 years ago

  • Status changed from Confirmed to Resolved
  • % Done changed from 10 to 100

Fixed in the current build 1028, thanks for the report bigorangemachine :)

#6 Updated by TriggerAu over 8 years ago

  • Status changed from Resolved to Closed

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