Bug #3368
Dead kerbals are living and living are dead.
100%
Description
3 Kerbals landed on the Mun, together with a 2 kerb rover. The remaining kerbonaut tripped and i let him lay there next to the broken spaceship, the other 2 boarded the mostly working rover. Drove the rover with 90m/s off of a cliff and destroyed the rest of the rover and killing the 2 kerbals in their seat, but they got flung out of their seats in the crash trajectory. When the broken parts, kerbonauts and dust settled, the kerbonauts got up standing like nothing happened, but the map didn't show them, and i couldn't 'switch to' them. They stil stand there, smiling and all, in a field of debris.
Well ok, those 2 are dead, but i'm not that sadistic, so i launched a rescue spaceraft to pick up the remaining kerbonaut, who was still laying face down in the Mun dust. This time my landing was succesfull, and i switched to the kerbonaut who was still laying there. When i tried to walk with him, his ragdoll mode was still active, and he kept being in ragdoll mode, no matter what i did. (actually quite a funny bug, but this isn't goat simulator) I could move him slightly, got him to the rescue craft and boarded, exited again, and boneless Kerbal appeared to be fine again.
In the end, i'm thinking the state of the Kerbals have been mixed up, the dead ones were standing up like they're fine, and the living acted like he was dead/drunk.
History
#1 Updated by Ted over 10 years ago
- Status changed from New to Closed
- % Done changed from 0 to 100
Thanks for the report. I believe this is very similar to other issues on the tracker with EVAs, NREs and the like. I'll close this one up as those have a bunch more information, but this report is much appreciated.