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Bug #3002

FX Groups will only play the last SOUND in each group

Added by Taverius about 10 years ago. Updated about 10 years ago.

Status:
Not a Bug
Severity:
Normal
Assignee:
Category:
Audio
Target version:
-
Start date:
09/11/2014
% Done:

0%

Version:
Platform:
Any
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

If you have multiple SOUND entries in an FX Group, only the last one will be played, even if they have different sound clips attached.

Reproduction:
  1. Edit the RAPIER.cfg.
  2. Make a copy of the 'sound_jet_deep' entry in the 'running_open' FX Group, below the original.
  3. Change clip of new SOUND entry to 'sound_jet_low'.
  4. Launch KSP.
  5. Launch craft with a RAPIER.
  6. Enable engine.
  7. 'sound_jet_low' is now being played instead of 'sound_jet_deep', as opposed to be played alongside it.

History

#1 Updated by Mu about 10 years ago

Your effect nodes need an instance name if you are using the same type of effect node inside an effect... like this...

AUDIO
      {
name = jetLow
channel = Ship
clip = sound_jet_low
volume = 0 0 0 25
volume = 0.1 1.12 0.22 0.22
volume = 1 1.32 0.22 0
pitch = 0 0.3
pitch = 1 1
loop = true
}
AUDIO {
name = rocketSpurts
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}

#2 Updated by Mu about 10 years ago

  • Status changed from New to Not a Bug
  • Assignee set to Mu
  • % Done changed from 0 to 100

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