Bug #3002
FX Groups will only play the last SOUND in each group
Start date:
09/11/2014
% Done:
0%
Language:
English (US)
Mod Related:
No
Votes:
Description
If you have multiple SOUND entries in an FX Group, only the last one will be played, even if they have different sound clips attached.
Reproduction:- Edit the RAPIER.cfg.
- Make a copy of the 'sound_jet_deep' entry in the 'running_open' FX Group, below the original.
- Change clip of new SOUND entry to 'sound_jet_low'.
- Launch KSP.
- Launch craft with a RAPIER.
- Enable engine.
- 'sound_jet_low' is now being played instead of 'sound_jet_deep', as opposed to be played alongside it.
History
#1 Updated by Mu about 10 years ago
Your effect nodes need an instance name if you are using the same type of effect node inside an effect... like this...
AUDIO
{
name = jetLow
channel = Ship
clip = sound_jet_low
volume = 0 0 0 25
volume = 0.1 1.12 0.22 0.22
volume = 1 1.32 0.22 0
pitch = 0 0.3
pitch = 1 1
loop = true
}
AUDIO
{
name = rocketSpurts
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
#2 Updated by Mu about 10 years ago
- Status changed from New to Not a Bug
- Assignee set to Mu
- % Done changed from 0 to 100