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Bug #3001

MultiModeEngine breaks ModuleAlternator

Added by Taverius about 10 years ago. Updated over 8 years ago.

Status:
Closed
Severity:
Normal
Assignee:
-
Category:
Gameplay
Target version:
-
Start date:
09/11/2014
% Done:

100%

Version:
Platform:
Any
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Simply put, on any part that is a MultiModeEngine, ModuleAlternator only works for the primary ModuleEnginesFX.

Reproduction:
  1. Edit RAPIER .cfg
  2. Copy ModuleAlternator from any engine (I tested with the JetEngine one)
  3. Load KSP
  4. Launch craft with engine
  5. Enable engine
  6. Switch mode

Once the engine is switched to its secondary mode, the alternator will stop producing power until its switched back to primary.

History

#1 Updated by TriggerAu over 8 years ago

  • Status changed from New to Needs Clarification

#2 Updated by TriggerAu over 8 years ago

  • Status changed from Needs Clarification to Closed
  • % Done changed from 0 to 100

Closing this report out for now. If you find it is still occuring in the latest version of KSP please open a new report (and this one can be linked to it.) For best results, the wiki contains really useful info for when creating a report http://bugs.kerbalspaceprogram.com/projects/ksp/wiki.

You can also ask questions about the bug cleanup in the forum here: http://forum.kerbalspaceprogram.com/index.php?/topic/143980-time-to-clean-up-the-bug-tracker/ and tag @TriggerAu to get my attention

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