Bug #3001
MultiModeEngine breaks ModuleAlternator
Status:
Closed
Severity:
Normal
Assignee:
-
Category:
Gameplay
Target version:
-
Start date:
09/11/2014
% Done:
100%
Language:
English (US)
Mod Related:
No
Votes:
Description
Simply put, on any part that is a MultiModeEngine, ModuleAlternator only works for the primary ModuleEnginesFX.
Reproduction:- Edit RAPIER .cfg
- Copy ModuleAlternator from any engine (I tested with the JetEngine one)
- Load KSP
- Launch craft with engine
- Enable engine
- Switch mode
Once the engine is switched to its secondary mode, the alternator will stop producing power until its switched back to primary.
History
#1 Updated by TriggerAu over 8 years ago
- Status changed from New to Needs Clarification
#2 Updated by TriggerAu over 8 years ago
- Status changed from Needs Clarification to Closed
- % Done changed from 0 to 100
Closing this report out for now. If you find it is still occuring in the latest version of KSP please open a new report (and this one can be linked to it.) For best results, the wiki contains really useful info for when creating a report http://bugs.kerbalspaceprogram.com/projects/ksp/wiki.
You can also ask questions about the bug cleanup in the forum here: http://forum.kerbalspaceprogram.com/index.php?/topic/143980-time-to-clean-up-the-bug-tracker/ and tag @TriggerAu to get my attention