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Bug #28139

Alarm countdown stops for certain vessels, causes missed alarms.

Added by Deepspeed over 3 years ago. Updated over 3 years ago.

Status:
Confirmed
Severity:
Low
Assignee:
-
Category:
Controls and UI
Target version:
-
Start date:
07/01/2021
% Done:

10%

Version:
Platform:
Windows
Expansion:
Breaking Ground, Core Game, Making History
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Using Windows-64, latest updates, stock game, all DLC.

When using the new alarm feature to track maneuvers, some of the vessels in the alarm list will show a frozen, static time which never changes. This happens to seemingly random vessels at seemingly random times, but they stay frozen once it happens. But...

Going back to the tracking station and clicking the offending vessel in the list will update the alarm time and get it ticking again. If you're too late, clicking the vessel will make the alarm go off instantly, only to realize you're at +4m on your important rendezvous burn. But the alarm won't go off while the timer is frozen.

My temporary fix is to go to the tracking station and simply click through every vessel to update the alarm list once in a while just in case.

History

#2 Updated by jclovis3 over 3 years ago

Duplicate of Bug #28045
https://bugs.kerbalspaceprogram.com/issues/28045
"Ver 1.12.0 Alarm freezes when you switch ships"

#3 Updated by David.Wineinger over 3 years ago

  • Status changed from New to Confirmed
  • % Done changed from 0 to 10

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