Project

General

Profile

Bug #28108

Wheel's friction is too low on certain planets and crafts that didnt slide in 1.11 do slide in 1.12

Added by Anth12 almost 3 years ago. Updated almost 3 years ago.

Status:
New
Severity:
Low
Assignee:
-
Category:
Wheels
Target version:
-
Start date:
06/30/2021
% Done:

0%

Version:
Platform:
Windows
Expansion:
Core Game
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

KSP 1.11.2 + BG + MH
KSP 1.12.0 + BG + MH
KSP 1.12.1 + BG + MH

Crafts are sliding in 1.12 when they didn't in 1.11.2 due to auto friction settings being wrong.

Below is an example of friction levels that are too low and what I recommend them to be from testing smaller and heavier crafts.

Pol = 0.5 default (recommended 1.2)
Moho = 0.8 default (recommended 1.5)
Eeloo = 0.7 default (recommended 2.4)
Mun = 0.7 default (recommended 2.0)
Vall = 0.8 default (recommended 2.7)
Duna = 0.9 default (recommended 1.5)
Ike = 0.6 default (recommended 2.0)

screenshot8.png (2.39 MB) screenshot8.png Anth12, 06/29/2021 11:13 PM
1121 Friction Bug.sfs (509 KB) 1121 Friction Bug.sfs Anth12, 06/29/2021 11:18 PM
57884

History

#1 Updated by Anth12 almost 3 years ago

"1121 Friction Bug.sfs" Is a 1.11.2 version for comparison on the Mun

#2 Updated by Anth12 almost 3 years ago

if frictionAdherent = 1.0 (from 0.3) for roverWheelTR-2L.cfg the wheels do stop sliding from a stand point however
on attempting to move the craft it still acts like its having friction problems.

Imagine sliding down ice and then when you stop yourself by grabbing onto a tree. then you let go of the tree and now you dont slide anymore. Its unrealistic.

Might be a fix for #28141 but definitely doesn't seem like its the whole picture when it comes to the wheels.

Also available in: Atom PDF