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Bug #28081

Alarm causes manually requested time warp to skip

Added by jackmcslay over 3 years ago. Updated over 3 years ago.

Status:
New
Severity:
Low
Assignee:
-
Category:
Controls and UI
Target version:
-
Start date:
06/27/2021
% Done:

0%

Version:
Platform:
Windows
Expansion:
Core Game
Language:
English (US), Português-Brazil (Portuguese-Brazil)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

This bug was present on Kerbal Alarm Clock and now this exact same bug is present in the core game's equivalent, the alarm can cause a time warp requested by choosing a point on the orbit to be skipped.

To replicate:

- Put a craft in an orbit high enough it takes several days to complete a full orbit;
- Create an alarm several days away;
- click at a point on the orbit where the craft should arrive a few hours before the alarm you setup earlier and warp there;

The alarm routine will interfere and the game will warp to the time you setup in the alarm, causing you to miss the time you wanted to warp to when clicking at the orbit.

History

#1 Updated by jclovis3 over 3 years ago

CONFIRMED.

Evidence: https://youtu.be/AJ303BjCMWY

Even on very short orbit, this is the case. I set a Pe alarm just after passing it with setting to stop ten seconds early. Then I warp to a point about a minute before Pe and the alarm preempts my stopping point and pushes me to the ten second mark.

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