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Bug #28070

"Tidy up debris cluttering KSC" causes problems to quick saves

Added by alocritani almost 3 years ago.

Status:
New
Severity:
Low
Assignee:
-
Category:
Application
Target version:
-
Start date:
06/26/2021
% Done:

0%

Version:
Platform:
Windows
Expansion:
Core Game
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

In attached savegame, "Tidy up debris cluttering KSC" is on
if you try to quick save when flying (if at launchpad everything works fine), nothing happens and in log I found

[EXC 22:18:54.649] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
    System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <9577ac7a62ef43179789031239ba8798>:0)
    System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <9577ac7a62ef43179789031239ba8798>:0)
    Vessel.get_LandedInStockLaunchSite () (at <a1ca58b5ca7140639de29a81de5e3f32>:0)
    FlightState..ctor () (at <a1ca58b5ca7140639de29a81de5e3f32>:0)
    Game.Updated (GameScenes startSceneOverride) (at <a1ca58b5ca7140639de29a81de5e3f32>:0)
    Game.Updated () (at <a1ca58b5ca7140639de29a81de5e3f32>:0)
    QuickSaveLoad.doSave (System.String filename, System.String screenMsg) (at <a1ca58b5ca7140639de29a81de5e3f32>:0)
    QuickSaveLoad.quickSave (System.Boolean saveAs) (at <a1ca58b5ca7140639de29a81de5e3f32>:0)
    QuickSaveLoad.Update () (at <a1ca58b5ca7140639de29a81de5e3f32>:0)

If I tried a named quick save (ALT+F5) game hangs and in log I find

[EXC 22:11:28.581] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
    System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <9577ac7a62ef43179789031239ba8798>:0)
    System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <9577ac7a62ef43179789031239ba8798>:0)
    Vessel.get_LandedInStockLaunchSite () (at <a1ca58b5ca7140639de29a81de5e3f32>:0)
    FlightState..ctor () (at <a1ca58b5ca7140639de29a81de5e3f32>:0)
    Game.Updated (GameScenes startSceneOverride) (at <a1ca58b5ca7140639de29a81de5e3f32>:0)
    Game.Updated () (at <a1ca58b5ca7140639de29a81de5e3f32>:0)
    QuickSaveLoad.doSave (System.String filename, System.String screenMsg) (at <a1ca58b5ca7140639de29a81de5e3f32>:0)
    QuickSaveLoad.OnSaveAsClose (System.String saveName, System.Boolean pauseGame, QuickSaveLoad+FinishedSaveLoadDialogCallback onSaveAsCloseReturn) (at <a1ca58b5ca7140639de29a81de5e3f32>:0)
    QuickSaveLoad.ConfirmDialog (System.Boolean pauseGame, QuickSaveLoad+FinishedSaveLoadDialogCallback onSaveAsCloseReturn) (at <a1ca58b5ca7140639de29a81de5e3f32>:0)
    QuickSaveLoad+<>c__DisplayClass30_0.<SpawnSaveAsDialog>b__1 () (at <a1ca58b5ca7140639de29a81de5e3f32>:0)
    DialogGUIButton.OptionSelected () (at <a1ca58b5ca7140639de29a81de5e3f32>:0)
    DialogGUIButton.<Create>b__23_1 () (at <a1ca58b5ca7140639de29a81de5e3f32>:0)
    UnityEngine.Events.InvokableCall.Invoke () (at <12e76cd50cc64cf19e759e981cb725af>:0)
    UnityEngine.Events.UnityEvent.Invoke () (at <12e76cd50cc64cf19e759e981cb725af>:0)
    UnityEngine.UI.Button.Press () (at <2d96a890bfa54a0e8b00b1a5c3019a1a>:0)
    UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <2d96a890bfa54a0e8b00b1a5c3019a1a>:0)
    UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <2d96a890bfa54a0e8b00b1a5c3019a1a>:0)
    UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <2d96a890bfa54a0e8b00b1a5c3019a1a>:0)
    UnityEngine.EventSystems.EventSystem:Update()
C1.zip (456 KB) C1.zip alocritani, 06/26/2021 08:17 PM

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