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Bug #2759

Linux 64-bit crashes when addressing more than 16gb RAM

Added by jakkarth almost 10 years ago. Updated almost 8 years ago.

Status:
Unity Bug
Severity:
Low
Assignee:
-
Category:
Plugins/Add-Ons
Target version:
-
Start date:
07/13/2014
% Done:

100%

Version:
Platform:
Linux
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

I'm running with lots of mods. Lots. And while I know that mods can destabilize the game, this appears to be an issue with KSP itself, or perhaps with Unity. My Player.log file contains this entry:

(Filename: /BuildAgent/work/d3d49558e4d408f4/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Using memoryadresses from more that 16GB of memory

(Filename:  Line: 119)

as the last entry before the game crashes. While it's true that without mods this memory limit would not be reached, I still believe it is a bug, because my system has 32 gigabytes of RAM, roughly 40% free when KSP crashes. Googling the error message as well as searching the bug tracker here have not turned up any results. I am able to reproduce the issue consistently. I'd be happy to provide a list of mods in use, a copy of my GameData folder, saves etc. I've attached both log files to start with.

Please let me know if there's anything else I can provide to aid in the fixing of this issue. For now I'll just uninstall a few things, but especially with 0.24 just around the corner it would be nice to be able to use my system to its full potential.

Thanks for making a great game!

KSP.log.gz (843 KB) KSP.log.gz KSP log file jakkarth, 07/13/2014 08:34 PM
Player.log.gz (495 KB) Player.log.gz [email protected] jakkarth, 07/13/2014 08:34 PM
Crash_player.log.gz (512 KB) Crash_player.log.gz Player.log from the most recent crash on 1.0.2. jakkarth, 05/26/2015 05:51 PM
KSP.log (85.1 KB) KSP.log [email protected] emerald, 04/02/2016 11:43 AM
Player.log (188 KB) Player.log [email protected] emerald, 04/02/2016 11:44 AM

History

#1 Updated by svm420 about 9 years ago

I am having the same issue can reproduce this consistently KSP 0.90 Ubuntu 14.10. Hope when Unity 5 is used this maybe resolved? We need to be able to use out full system capabilities at least.

#2 Updated by jakkarth almost 9 years ago

I am still experiencing this issue in 1.0.2. I am still able to reproduce it at will. I am still willing to provide any data needed to help diagnose the problem. I am again attaching a Player.log file.

#3 Updated by YellowApple almost 9 years ago

I've encountered the same issue in other Unity3D games (in my case, Cities: Skylines). Same "Using memoryadresses from more that 16GB of memory" error in Player.log. Seems like a hard addressing limit in Unity itself, rather than something KSP (or Cities: Skylines) specific.

Whatever the case, if y'all haven't already, you might want to file a Unity bug (or hope that the problem's solved in Unity 5).

#4 Updated by Tellion almost 9 years ago

I am also experiencing this issue. It occurs in about 50% of startups, right after loading is finished but before the Menu screen is initiated. Rarely, it also occurs when switching scenes or when taking screenshots (supersize = 3). KSP uses ~7.5 GB of RAM if it starts successfully, however there seems to be a large spike at the moment it crashes.

KSP 1.0.4, Ubuntu 14.10 64bit, 16GB RAM.

#5 Updated by Squelch almost 9 years ago

  • Status changed from New to Unity Bug
  • Platform Linux added
  • Platform deleted (Any)

Thanks for all of the research and information on this. It certainly seems that very large memory footprints are a problem in Unity, even when the platform can support such things.

I have marked this as a Unity bug and as a known issue.

#6 Updated by recon about 8 years ago

Squelch wrote:

Thanks for all of the research and information on this. It certainly seems that very large memory footprints are a problem in Unity, even when the platform can support such things.

I have marked this as a Unity bug and as a known issue.

May I ask if this was reported to Unity and taken care of already?

#7 Updated by YellowApple about 8 years ago

recon wrote:

May I ask if this was reported to Unity and taken care of already?

I don't know if Squad's had better luck, but I've posted a question on Unity's question/answer platform: http://answers.unity3d.com/questions/1012241/using-memoryadresses-sic-from-more-that-sic-16gb-o.html. It's been more than half a year without any real response.

Meanwhile, I had come to learn since posting that question that Cities: Skylines actually did make the switch to Unity 5, yet still has the same exact issue (complete with the same exact poorly-spelled error message). This makes me hesitant to believe that KSP 1.1 will fix this particular problem.

#8 Updated by emerald about 8 years ago

I observed the same error with KSP 1.1 pre v1.1.0.1183.
System memory is 24GB, KSP utilitizes about 2 GB, virtual memory is near 16GB.

#9 Updated by emerald about 8 years ago

Crash occured on KSP startup, mods raise the pobability of this error to occur, sounds in KSP and mods raise it further still.

#10 Updated by recon almost 8 years ago

  • % Done changed from 0 to 100

Update on that issue: https://feedback.unity3d.com/suggestions/fix-16gb-memory-limit-on-linux
A Rust server owner managed to get Unity's attention. They are about to fix it in an upcoming version.

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