Project

General

Profile

Bug #27484

Revert to Launch breaks cargo bay aerodynamics

Added by Jens_Lyn_IV 14 days ago. Updated 12 days ago.

Status:
New
Severity:
Low
Assignee:
-
Category:
Aerodynamics
Target version:
-
Start date:
04/03/2021
% Done:

0%

Version:
Platform:
Windows
Expansion:
Core Game
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Cargo containers shield draggy cargo when the craft is initially launched. However, when reverting the flight to the launch site, closed containers behave as if they were open. The only workaround is to revert the flight to the SPH.

after_Revert_to_Launch.jpg (449 KB) after_Revert_to_Launch.jpg Excessive drag after Revert to Launch Jens_Lyn_IV, 04/03/2021 07:35 PM
before_Revert_to_Launch.jpg (420 KB) before_Revert_to_Launch.jpg Correct drag before Revert to Launch Jens_Lyn_IV, 04/03/2021 07:35 PM
Player.log (629 KB) Player.log Jens_Lyn_IV, 04/03/2021 07:36 PM
56574
56575

History

#1 Updated by [email protected] 12 days ago

For me, this problem happens only when the cargo bay is the root part (the part that, if you pick it up in the VAB, all other parts follow).

That is, this might be bug #13366, and if it is at least there is a way to avoid the bug (although it can be hard to remember to always make a different part the root).

#2 Updated by Jens_Lyn_IV 12 days ago

That's a much better workaround, although it sacrifices the convenience of autostrut to root.

Confirmed duplicate of #13366.

Also available in: Atom PDF