Shadow cascades not rendering correctly on the ground - clipped cascades
Ever since 1.11 the shadow cascades have not been rendering correctly for me. It appears that the shadow cascades are being clipped at the wrong distance and/or not displaying at all; this makes landing almost impossible as there is no way to gauge altitude/height visually without reading the instruments.
I have an RTX2060 & typically play the game in 3440x1440 but I have also tried 1920x1080 and the issue is still present. My shadow settings are set to full ('4'). My drivers are up-to-date but as written above, this has been happening for a few weeks/months now including with the previous drivers.
Please find attached 5
screenshots showing the cascade being clipped at close range as well as shadows completely missing at medium range.
Turns out the issue was down to me having the '-force-d3d12' launch options set from a while ago. Worth noting the issue with shadows is not present in versions leading up to 1.9.1 (tried switching versions using Steam's BETAS until I could find the one that broke); From 1.10.1 onwards and the shadows are broken when the d3d12 flag is specified.