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Bug #27462

Shadow cascades not rendering correctly on the ground - clipped cascades

Added by Althar93 19 days ago. Updated 15 days ago.

Status:
New
Severity:
Low
Assignee:
-
Category:
Graphics
Target version:
-
Start date:
03/29/2021
% Done:

0%

Version:
Platform:
Windows
Expansion:
Core Game
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Ever since 1.11 the shadow cascades have not been rendering correctly for me. It appears that the shadow cascades are being clipped at the wrong distance and/or not displaying at all; this makes landing almost impossible as there is no way to gauge altitude/height visually without reading the instruments.

I have an RTX2060 & typically play the game in 3440x1440 but I have also tried 1920x1080 and the issue is still present. My shadow settings are set to full ('4'). My drivers are up-to-date but as written above, this has been happening for a few weeks/months now including with the previous drivers.

Please find attached 5





screenshots showing the cascade being clipped at close range as well as shadows completely missing at medium range.

20210329140001_1.jpg (881 KB) 20210329140001_1.jpg Althar93, 03/29/2021 01:08 PM
20210329140034_1.jpg (901 KB) 20210329140034_1.jpg Althar93, 03/29/2021 01:08 PM
20210329140008_1.jpg (812 KB) 20210329140008_1.jpg Althar93, 03/29/2021 01:09 PM
20210329140019_1.jpg (760 KB) 20210329140019_1.jpg Althar93, 03/29/2021 01:09 PM
20210329140032_1.jpg (1.04 MB) 20210329140032_1.jpg Althar93, 03/29/2021 01:09 PM
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History

#1 Updated by Althar93 19 days ago

I know of at least another user on Steam who has this same issue so I know this isn't completely isolated to me. I should emphasize that this is running a clean / stock install of 1.11.x.

#2 Updated by Althar93 15 days ago

Turns out the issue was down to me having the '-force-d3d12' launch options set from a while ago. Worth noting the issue with shadows is not present in versions leading up to 1.9.1 (tried switching versions using Steam's BETAS until I could find the one that broke); From 1.10.1 onwards and the shadows are broken when the d3d12 flag is specified.

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