Bug #2711
Separate tanker ships are incorrectly co-located and explode when switched to.
100%
Description
Win7
v0.23.5.464
no mods
In circular orbit around Moho at 40km, lander has 3 docking ports, and sits atop 3 external tanks with engines attached. I undock each, and they remain in formation. (see screenshot300)
I time-warp a little, and they start drifting apart (no picture). I switch-to the middle tanker and I can see the other 2 on opposites sides, 10's of meters away, and drifting farther. After I land on the planet, some time later, I can see they have drifted in to 3 orbits w/3 different heights. (see screenshot302)
When I switch-to one of them, they show up as if they are one spot, literally overlapping (see screenshot303)
and promptly explode. (see screenshot304)
History
#1 Updated by Squelch over 9 years ago
- Platform Win32 added
- Platform deleted (
Windows)
#2 Updated by TriggerAu over 8 years ago
- Status changed from New to Needs Clarification
#3 Updated by TriggerAu over 8 years ago
- Status changed from Needs Clarification to Closed
- % Done changed from 0 to 100
Closing this report out for now. If you find it is still occuring in the latest version of KSP please open a new report (and this one can be linked to it.) For best results, the wiki contains really useful info for when creating a report http://bugs.kerbalspaceprogram.com/projects/ksp/wiki.
You can also ask questions about the bug cleanup in the forum here: http://forum.kerbalspaceprogram.com/index.php?/topic/143980-time-to-clean-up-the-bug-tracker/ and tag @TriggerAu to get my attention