Project

General

Profile

Bug #26916

KSP 1.11 rover repair contracts' waypoint doesn't exist until you leave the scene

Added by Dunbaratu about 1 month ago. Updated 24 days ago.

Status:
New
Severity:
Low
Assignee:
-
Category:
Contracts
Target version:
-
Start date:
12/23/2020
% Done:

0%

Version:
Platform:
Windows
Expansion:
Core Game
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

The new rover repair contracts that came with KSP 1.11 require you to drive the repaired rover to a waypoint to finish the contract.

BUT that waypoint cannot be seen after you repair the rover. I was screaming at the screen, saying, "WHERE is this thing you want be to drive to???!! There ISN'T Any Such Waypoint!!!".

It turns out you have to leave the scene and come back to it (i.e. switch to tracking center then come back) to make the waypoint it's talking about appear. This is not mentioned to the player at all.

History

#1 Updated by GDorn 24 days ago

Dunbaratu wrote:

It turns out you have to leave the scene and come back to it (i.e. switch to tracking center then come back) to make the waypoint it's talking about appear. This is not mentioned to the player at all.

This sometimes works to bring the waypoint back and sometimes it doesn't. If there's a reason, I've missed it.

I'm on 1.11.0.3045 according to CKAN, with both Breaking Ground and Making History. I have minimal mods installed (nothing relating to contracts or waypoints) - mechjeb, kerbal alarm clock, EVE, scatterer, Restock/Restock+ and ScienceAlert (though I only recently added that and had the issue before adding it).

Also available in: Atom PDF