Bug #25757
Custom subassembly categories are stored in GameData/Squad
Status:
New
Severity:
Low
Assignee:
-
Category:
Editor
Target version:
-
Start date:
07/10/2020
% Done:
0%
Language:
English (US)
Mod Related:
No
Votes:
Description
Custom user-defined subassembly categories are stored in a config file in GameData/Squad - which means they're global across all saves, even though the subassemblies themselves are not. So you put a subassembly in a category in one save and if a different subassembly in another save happens to have the same name, it moves to that category too. Also, if you upgrade the game by backing up saves and overwriting everything else, the categories are lost.