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Bug #25742

Asteroid always claims to have resources

Added by Starstrider42 over 3 years ago.

Status:
New
Severity:
Low
Assignee:
-
Category:
Parts action window
Target version:
-
Start date:
07/08/2020
% Done:

0%

Version:
Platform:
Windows
Expansion:
Core Game
Language:
English (US)
Mod Related:
Yes
Votes:
Arrow u r green
Arrow d r red

Description

Description

An asteroid that does not contain any resources at load time still claims in its PAW that it is about 90% resource by mass.

Mods: reproducing this bug requires a one-line change to the stock configs in an otherwise clean installation, because the condition for this bug (a resource-free asteroid) is impossible with the shipped config. No third-party code or special downloads are required.

Steps to Replicate

1. Open GameData/Squad/Parts/Misc/PotatoRoid.cfg in an editor. In the ModuleAsteroidResource node for Ore, set PresenceChance to 10.
3. Start a sandbox game and spawn several asteroids.
4. Load or build any craft capable of grabbing an asteroid.
5. Use the Alt+F12 menu to rendezvous with one of the asteroids.
6. Quicksave.
7. With the game still running, open the save file and search for ModuleAsteroidResource. Verify that the asteroid's ModuleAsteroidResource has abundance = 0 and displayAbundance = 0.
8. If necessary, repeat steps 5-7 until you find an asteroid with no resources.
9. Dock with the asteroid.
10. Open the asteroid's part action window.

Expected

The asteroid should display that 0% of its mass is in resources.

Observed

The asteroid displays that between 85% and 95% of its mass is in resources.

Notes

The bug applies only to the UI telling the player that the asteroid is rich in resources. Attempts to actually mine the asteroid do not extract any Ore or reduce the asteroid's mass, as expected.

Possibly related to #25730, as both involve inconsistencies in how asteroid resources are handled.

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