https://bugs.kerbalspaceprogram.com/https://bugs.kerbalspaceprogram.com/favicon.ico?15601711372020-07-06T04:53:24ZSquad BugtrackerKerbal Space Program - Bug #25712: Engine Plates have Drag (cube) issuehttps://bugs.kerbalspaceprogram.com/issues/25712?journal_id=1490802020-07-06T04:53:24ZAnonymous
<ul><li><strong>Status</strong> changed from <i>New</i> to <i>Confirmed</i></li><li><strong>% Done</strong> changed from <i>0</i> to <i>10</i></li></ul><p>Shucks, the EnginePlates were the only parts for which the <em>old</em> method to give proper drag to each 'variant' was working.</p>
<p>What do we want as a long-term fix? Since these EnginePlates do not shield their contents, probably the fairest approximating shape for drag would be a cylinder with top and bottom areas that fully occlude a matching cylindrical part, and very short side-lengths to add minimal simulated skin friction to the friction already being simulated for the contents.</p>
<p>Long term, a custom DRAG_CUBE entry for each part seems wise, like the solution to <a class="issue tracker-1 status-3 priority-2 priority-low3" title="Bug: Structural Tubes from M.H. missing config, causing drag (Resolved)" href="https://bugs.kerbalspaceprogram.com/issues/19376">#19376</a>. In the short term, for those of us on PC and with the 'Module Manager' mod, the text below in a *.cfg file in GameData will provide 'procedural' drag-cubes that corresponding to a short-sided cylinder occluding both upper- and lower- mated parts:</p>
<pre>
@PART[EnginePlate*] {
%MODULE[ModulePartVariants] {
%useMultipleDragCubes = false
}
%MODULE[ModuleJettison] {
%useMultipleDragCubes = true // the 'default' drag-cube represents the maximum-length shroud
%useProceduralDragCubes = true // so use a procedural cube to avoid repeating the exposed-to-heat bug #23924
}
}</pre> Kerbal Space Program - Bug #25712: Engine Plates have Drag (cube) issuehttps://bugs.kerbalspaceprogram.com/issues/25712?journal_id=1491642020-07-06T22:36:45Zjust_jimjim@squad-games.com
<ul><li><strong>Assignee</strong> set to <i>just_jim</i></li></ul> Kerbal Space Program - Bug #25712: Engine Plates have Drag (cube) issuehttps://bugs.kerbalspaceprogram.com/issues/25712?journal_id=1507332020-08-16T05:28:02ZAnonymous
<ul></ul><p>This was resolved in version 1.10.1 with the 'useProceduralDragCubes = true' in the configuration files.</p> Kerbal Space Program - Bug #25712: Engine Plates have Drag (cube) issuehttps://bugs.kerbalspaceprogram.com/issues/25712?journal_id=1507552020-08-17T20:50:23Zjust_jimjim@squad-games.com
<ul><li><strong>Status</strong> changed from <i>Confirmed</i> to <i>Being Worked On</i></li><li><strong>% Done</strong> changed from <i>10</i> to <i>30</i></li></ul> Kerbal Space Program - Bug #25712: Engine Plates have Drag (cube) issuehttps://bugs.kerbalspaceprogram.com/issues/25712?journal_id=1507562020-08-17T20:50:45Zjust_jimjim@squad-games.com
<ul><li><strong>Status</strong> changed from <i>Being Worked On</i> to <i>Ready to Test</i></li><li><strong>Target version</strong> set to <i>1.10.1</i></li><li><strong>% Done</strong> changed from <i>30</i> to <i>80</i></li></ul> Kerbal Space Program - Bug #25712: Engine Plates have Drag (cube) issuehttps://bugs.kerbalspaceprogram.com/issues/25712?journal_id=1507572020-08-17T20:50:59Zjust_jimjim@squad-games.com
<ul><li><strong>Status</strong> changed from <i>Ready to Test</i> to <i>Resolved</i></li><li><strong>% Done</strong> changed from <i>80</i> to <i>100</i></li></ul>