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Bug #25693

Parts do not cast shadows when illuminated by electric lights

Added by Krazy1 almost 4 years ago. Updated over 3 years ago.

Status:
Confirmed
Severity:
Low
Assignee:
Category:
Graphics
Target version:
-
Start date:
07/02/2020
% Done:

10%

Version:
Platform:
Windows
Expansion:
Core Game
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

When electric lights (Illuminator Mk1/Mk2 and Kerbal helmets) shine on parts (any craft parts) they cast no shadows. Sunlight does cast shadows as expected except for eclipses per bug #624. Minor issue but lighting looks unnatural.

First noticed in KSP 1.8; still valid in 1.10.

Win10, Nvidia GTX1060 Driver Version: 26.21.14.4614

Example craft attached. Also have photos at KerbalX
[[https://kerbalx.com/Krazy1/why-no-part-shadows]]

why no part shadows_.craft (17.1 KB) why no part shadows_.craft Krazy1, 07/02/2020 10:32 PM
screenshot0.png (784 KB) screenshot0.png Anth12, 07/02/2020 11:24 PM
53374

History

#1 Updated by Anth12 almost 4 years ago

53374

Confirmed.

I remember this in 1.9.1.

Screenshot shows no shadow cast.

#2 Updated by dok_377 almost 4 years ago

I'm not even sure they are supposed to do that, not even once this was ever mentioned anywhere. As far as gameplay goes, this has no effect other than visual. What really concerns me though is that the lights dramatically drop performance of the game since the new terrain shaders were introduced. You basically have the same graphics card as me, so you can test that yourself. Just shine a bunch of lights (10 should be enough) onto the surface and you will see the game slowing down. My game drops from 170 fps to 30 and even lower with just 12 lights. I think it definitely should be reported as its own thing.

#3 Updated by Krazy1 almost 4 years ago

dok_377: I agree, shadows are a very minor issue. I play with vsync on, 60 Hz monitor. I made a simple test craft as you suggested. I got 54 fps lights off, 53 fps lights on. I'm always CPU limited in KSP due to low CPU core utilization I believe (Xeon X5670 usually at 20 - 30% load). I often get the yellow clock for other real craft. Sorry - can't reproduce your issue.

#4 Updated by Robert.Keech over 3 years ago

  • Assignee set to Robert.Keech

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