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Bug #25648

Decaying or changing orbits

Added by Wobbly_Av8r almost 4 years ago. Updated almost 4 years ago.

Status:
New
Severity:
Low
Assignee:
-
Category:
Application
Target version:
-
Start date:
06/30/2020
% Done:

0%

Version:
Platform:
Windows
Expansion:
Core Game
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Normally stable orbits are gradually changing without any force inputs, i.e. thrust, RCS or atmospheric drag. The effect does not appear to be random drifting but of steady, continuous decay of both major and minor axes at exactly identical rates in vehicles not capable of thrust, RCS and operating outside of any atmosphere, such as when one uses the cheat menu to place a vehicle into an orbit.

Of possible significance is that the effect is not consistent in 3-dimensional space, but relative to the vehicle: If a fairing is deployed in a "stable" orbit with low force, it always deploys motion-wise toward the nose of the vehicle regardless of whether the nose of the vehicle is prograde, retrograde, radial in/out, normal or anti-normal.

History

#1 Updated by Wobbly_Av8r almost 4 years ago

To clarify, the option "Orbital Drift Compensation" is selected and showing "ON" but all orbits suddenly seem to be reducing (not randomly, but distinctly reducing/decreasing) their major and minor axes at the same rate causing a force which alters the orbit parameters and is very obvious when undocking, wherein both vessels will skew from this "mysterious" force as well as the normal forces of undocking.

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