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Feedback #25511

Navigation Markers Should be Enabled on Both Sides Of Navball

Added by illectro almost 4 years ago. Updated almost 4 years ago.

Status:
New
Severity:
Low
Assignee:
-
Category:
UI
Target version:
-
Version:
Platform:
Linux, OSX, PS4, Windows, XBoxOne
Expansion:
Core Game
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Any mission which requires landing near a target from orbit is much harder than it needs to be because the navigation marker will not be visible in the navball while you're thrusting away from the target. By default targeted navigation markers are only visible when the craft is facing towards the target, it's possible to change this by modifying a largely undocumented configuration setting in a configuration file.

I strongly believe that this should be enabled by default.
Players handle the targeted vessel marker showing forward and reverse markers without getting confused.

History

#1 Updated by illectro almost 4 years ago

  • Tracker changed from Bug to Feedback
  • Start date deleted (06/02/2020)

#3 Updated by Anonymous almost 4 years ago

That configuration setting is "SurveyNavigationGhosting = True" in 'Contracts.cfg'

This existing setting gives a low-contrast version of the marker as if seen through the navball. So it moves in the opposite direction from the anti-target symbol we get when targeting another craft (because the craft's anti-target symbol is visible on the front of the navball). To back straight toward the contract goal, you don't put the retrograde symbol on top of the ghosted navigation marker, but put retrograde symmetrically opposite the ghosted marker.

I guess an alternate implementation would also satisfy the suggestion: put a copy of the contract's navigational marker, with some anti-target decoration, on the front of the navball, so the two contract markers act analogously to target and anti-target for a craft.

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