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Bug #25017

Launch Clamps, Hardpoints, and Radial Decouplers Misbehaving

Added by m_creech about 4 years ago. Updated about 4 years ago.

Status:
New
Severity:
Low
Assignee:
-
Category:
Parts
Target version:
-
Start date:
03/09/2020
% Done:

0%

Version:
Platform:
Windows
Expansion:
Core Game
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

First noticed this in 1.8.1 but didn't get around to testing until now.

The expected behavior for these parts is that whatever is attached to the mating surface detaches when staged, along with the decoupler or hardpoint itself in those cases. Current behavior is that the part detaches from whichever section of the ship contains the root part. That is fine most of the time and would not be noticed.

I had rigged up a target drone and fighter plane to play "dogfight" in version 1.6. The drone is connected to the launch clamp, and the fighter is connected via a small hardpoint to I-beams branched off of the launch clamp tower. This worked well until the 1.8 update when the hardpoint would no longer disconnect from the fighter, detaching from the I-beam instead. Moving the root part onto the fighter (from the drone) created worse trouble, as staging the launch clamp jettisoned the whole structure with the fighter attached, and left the drone hanging. I have created several test craft to demonstrate as they show the problem better, and am including photos and files.

The craft "clamp test" only functions as expected if the root part is in the rocket attached to the clamp. If the root part of the craft "dcplr test" is in the stand, both rockets will fly off still connected to the TT-70 decoupler. The craft "dcplr test 2" is a simple liquid rocket with two Flea SRBs. Placing the root part in one of the SRBs causes the file to glitch (I've named the glitched version "dcplr test 2a"). Notice with the decouplers that the "attach point" graphics always remain with the root part regardless of which part they were connected to, and likewise the decoupler structure and mass remain stuck to whatever was not the root.

To test: In the editor, select one of the OKTO2 probe units on any of the craft as the root (although any part works, the OKTO2s are convenient). Launch the craft to the runway. Stage to trigger decouplers/ clamps/ engines. The error in "dcplr test 2a" craft is obvious in the editor without having to launch.

Workarounds: At present, simply don't do anything unusual with clamps, radial decouplers, or hardpoints, i.e. they should all point "away" from the root part.

Note- Did not test the Hydraulic Detachment Manifold, assumed to have the same problem. Also did not test the stack decouplers or separators.

-Steam install, no mods, Windows 10 64bit v1903

dogfight practice rig.png (244 KB) dogfight practice rig.png where this all started m_creech, 03/10/2020 12:56 AM
clamp test before.png (309 KB) clamp test before.png everything where it should be m_creech, 03/10/2020 12:57 AM
clamp test after.png (334 KB) clamp test after.png oops m_creech, 03/10/2020 12:57 AM
dcplr test correct.png (233 KB) dcplr test correct.png normal behavior for this decoupler m_creech, 03/10/2020 12:57 AM
dcplr test opposite.png (285 KB) dcplr test opposite.png this is backwards m_creech, 03/10/2020 12:59 AM
dcplr test conjoined.png (220 KB) dcplr test conjoined.png worse than backwards m_creech, 03/10/2020 01:00 AM
dcplr test 2a before.png (812 KB) dcplr test 2a before.png normal looking rocket m_creech, 03/10/2020 01:00 AM
dcplr test 2a after.png (563 KB) dcplr test 2a after.png one reload later m_creech, 03/10/2020 01:01 AM
clamp test.craft (34.7 KB) clamp test.craft m_creech, 03/10/2020 01:02 AM
dcplr test.craft (35.4 KB) dcplr test.craft m_creech, 03/10/2020 01:04 AM
dcplr test 2.craft (44.1 KB) dcplr test 2.craft m_creech, 03/10/2020 01:08 AM
dcplr test 2a.craft (44 KB) dcplr test 2a.craft m_creech, 03/10/2020 01:08 AM
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History

#1 Updated by m_creech about 4 years ago

Adding two more craft files.

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