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Bug #24394

Solid Booster Test Not Doable [Temp Fix Included]

Added by ImagineAWorld over 4 years ago. Updated about 4 years ago.

Status:
New
Severity:
Low
Assignee:
-
Category:
Bug Tracker
Target version:
-
Start date:
11/16/2019
% Done:

0%

Platform:
XBoxOne
Expansion:
Core Game
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

through all the patches, this is still Making a legitimate career mode impossible. This bug has persisted through both the RT5-Flea and Hammer boosters, all revolving around different "TEST" contracts. It has happened in every Career Mode I've started. This issue deserves high priority because these contracts show up early in Career Mode and have become the only doable contracts (all others are survey and orbit/escape contracts). The only fix as of Nov16-19 is to open the debug menu and force complete the contract; [DEBUG XBOX ONE TUTORIAL UP-UP-DOWN-DOWN-LEFT-RIGHT-LEFT-RIGHT] THIS DISABLES ALL ACHIEVEMENTS
My pictures of the event speak for themselves. All you have to do to replicate this bug is: do these contracts early, in the base game, in Career Mode, on Xbox One. Things I have done include, perform a "test" of the part it's self instead of staging, tried multiple different configurations of rockets, tried performing the stage at the required speed in ORBIT speed instead of SURFACE speed, I've searched for solutions, completely reinstalling the game, hard resetting my console. I hope this helps because i know I'm being driven crazy my this bug. I'd be happy to see any bug other than the one reported here.
THANKS, YOU MAKE AN AWESOME GAME

20191116_134957.jpg (4 MB) 20191116_134957.jpg Before staging, all green ImagineAWorld, 11/16/2019 09:54 PM
20191116_135012.jpg (3.51 MB) 20191116_135012.jpg Staged, all green, contract incomplete ImagineAWorld, 11/16/2019 09:55 PM
20191116_135253.jpg (3.88 MB) 20191116_135253.jpg CONTRACT DESCRIPTION ImagineAWorld, 11/16/2019 09:56 PM
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History

#1 Updated by BufordENewt about 4 years ago

I can confirm that this happens for all "Test" and "Haul" contracts with the Flea and Hammer boosters. Of note is that for "Haul" contracts, the first criteria is to have the part in question as part of the rocket; however, despite this being the case, the criteria doesn't get checked. Perhaps the way the boosters are identified in the code was changed as part of one of the updates, but the contracts didn't get updated with the new identifiers?

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