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Bug #24342

Very slow interface and physics if many EAS-1 are placed on a spaceship

Added by undivido over 4 years ago. Updated over 4 years ago.

Status:
Confirmed
Severity:
Low
Assignee:
-
Category:
Application
Target version:
-
Start date:
11/09/2019
% Done:

10%

Version:
Platform:
Windows
Expansion:
Core Game, Making History
Language:
ру́сский (Russian)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Hello!

If I place a lot of EAS-1 with kerbals on my spaceship or plane, then the interface is very slow, physics is calculated with delays.
During the experiments, I found out that this happens when about 10 EAC-1s are placed.
In the first video, 17 EAC-1 are located under the fairing - https://drive.google.com/open?id=1ILq-co0PNQLWjGlNg52j_N14VfSF_fZc
In the second video, 14 EAC-1 is placed on the device - https://drive.google.com/open?id=1RqQHKQsRAu5_CAdEsov4xX-qfiN9s5PF

This is vanilla KSP, no mods, installed and updated from Steam, latest version 1.8.1.
HW: CPU - Intel Q9550, 8GB RAM, GPU Nvidia GTX 1080.SW: Win7 wich latest update, latest drivers on GPU.

MOTO-G2.craft (73.1 KB) MOTO-G2.craft in video 2 undivido, 11/08/2019 09:47 PM
SpaceAdventure.craft (156 KB) SpaceAdventure.craft in video 1 undivido, 11/08/2019 09:47 PM
quicksave.sfs (451 KB) quicksave.sfs Anth12, 11/10/2019 06:11 AM
screenshot19.png (770 KB) screenshot19.png Anth12, 11/10/2019 06:11 AM
50294

History

#2 Updated by Anth12 over 4 years ago

50294

Confirmed.
The quick save has 2 rovers, it only applies if there's kerbals in the seats
plus if you move from the rover with 20 kerbals to the one with 1 kerbal the frame rate changes.

Wonder if this affects command pods too....

#3 Updated by Anth12 over 4 years ago

  • Status changed from New to Confirmed
  • % Done changed from 0 to 10

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