Bug #24287
KAL-1000 Takes increasingly long periods of time adding sequence tracks
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Description
I have a KAL-1000 controller that I'm using for payload "Pack & Deploy" use;
It has 36 Fields, 141 Actions assigned, mostly to turn robotic motors off/on and lock/unlock them when needed,
and I need to add more sequence tracks, but with each sequence track added, it takes an increasingly long time causing the application to freeze up, sometimes crashes the game, and sometimes Windows will prompt to end it's task if it freezes for too long.
this is most likely caused by unoptimized or unthreaded code for the adding sequence tracks, making the game almost unplayable when dealing with KAL-1000.
History
#1 Updated by RafaHdz over 4 years ago
- Status changed from New to Need More Info
Could you share your craft file with us, please?
#2 Updated by RafaHdz over 4 years ago
- Assignee set to RafaHdz
#3 Updated by Xyphos over 4 years ago
RafaHdz wrote:
Could you share your craft file with us, please?
Negatory. I got frustrated and deleted the craft.
It's still possible to replicate the bug on your end by adding sequence tracks; around 20 tracks and you start to get a noticeable delay. 50 tracks and it becomes obvious, 100 tracks and you have to start considering WTH you're doing with your life.
PS. These tracks consist of [un]locking and [un]powering motors in addition to their motions.