Bug #2424
Warp Bug
100%
Description
I've recently encountered a very annoying, and game-ruinig bug:
Every time I go into warp while having a maneuver node in place, I lose complete control of the vessel and I get some sort of magic acceleration.
Weirdly enough, I haven't encountered this before in this update, and has recently popped up.
I firstly encountered it in the EVA Scenario, and have since encountered it in every mode of playing: career, sandbox, training and scenario.
I have tried to find bugs using the debug log (alt+f12, you know what I mean) turned Hack Gravity on and off, thinking it might be left on.
It's reproducible by every ship, just make a ship, put up a maneuvre node and warp.
I wonder if anyone has encountered this before, and/or solved it.
For your pleasure, some specs:
KSP Version: 0.23.5.464
Mods Installed: MechJeb
Cracked? NO!
PC Specs:
Windows 7 x86
GeForce CUDA 1GB
4Gb SIII RAM
Lots and lots of free disc space
Related issues
History
#1 Updated by theawesomejackal over 10 years ago
Update: I am absolutely sure there are no engines turned on, I did a little test decoupling everything (that's what I still can do though, I can't steer nevertheless), making sure I had electric charge, and somehow I magicly had an acceleration of about 10ms^2, completely ruining my orbit.
It has now become completely impossible to play KSP in a normal way, so for the love of god, help me fix this.
#2 Updated by Kasuha over 10 years ago
I tried to reproduce it as you describe but no success. My ships are behaving regardless whether there is a maneuver or not, physical warp or on-rails warp.
Are you sure your MechJeb is up to date?
Does it happen to you on new save after you have restarted the game?
#3 Updated by Claw over 10 years ago
You may be better off taking this to the forums first and posting craft files, logs, pictures, etc. Also, try creating a second, completely mod free version and see if you can recreate.
#4 Updated by KSP-JG over 10 years ago
I am seeing what appears to be this bug on stock KSP 23.5.464 on OSX Mavericks. This is also a game ruining bug for me. I don't have a simple set of steps to duplicate, as it is also intermittent for me, however; it has occurred on about 4 of my first 7 missions in career mode. It has happened for me when I am doing my orbital insertion burn at apoapsis and has also occurred during my trans-minimus injection burn. I set a node for burn, burn until I run out of fuel, quickly jump back and forth between the map mode and std view. Then, while in map mode I try to Time-Warp (period), it says "Cannot ... while throttled up", switch to std mode, press X to go to zero throttle, jump back to map mode, press Time-Warp (period) it says "Cannot ... while under acceleration".
During this state:- I cannot adjust my attitude with reaction wheels
- Instruments seem to show a constant .25 - .5 G acceleration (if I'm reading it right)
- Orbit is changing , slowly, and seems to be in the direction that the capsule was pointing when it entered this state.
- Acceleration is constant, and does not change direction even while the capsule progresses through the orbital path.
During the first round of career mode I built what "looks" like an asparagus staged rocket. Central stack is, LV-30, 5 * FT-200, Capsule, Parachute, surrounded by 4 stacks of LV-30, 5 * FT-200, parachute. Staging is all 5 engines in stage 1, all 5 parachutes in stage 0. No action groups, the LV-30, 5 * FT-200 in the outer stacks were constructed from a saved subassembly with quad symmetry and snap on.
If I were a newbie starting out, I would have had no idea this was a bug, and been frustrated enough to stop playing the game. It has driven me to create an account just so I could let you know.
#5 Updated by KSP-JG over 10 years ago
I hit the bug again... additional info if it helps ... While running out of fuel on the trans-minimus burn, I hit the bug again .. I dropped the stage and was able to activate the engine on the next stage. (lv30, FT-400, capsule, parachute)
- Still no control
- Orbital velocity is frozen, surface velocity is increasing at a steady .2 m/s/s (still in Kerbin SOI)
- I can throttle up and down, and consume fuel, but orbital velocity is still fixed, and surface velocity steadily increasing
- Going to the space center then back to "fly" the current mission seems to have freed me from the bad-state. Engines are effective, and I have regained control
- Interesting note, trying to go to the space center previously (earlier missions) prompted me about losing everything to the last save prior to the acceleration.
#6 Updated by Ted over 10 years ago
- Severity changed from Critical to High
Thanks for the info, KSP-JG, that's very helpful.
Hmm, does this issue occur when coming out of warp at all? Or is it seemingly random in the events that take place before it?
#7 Updated by disoculated about 10 years ago
Ted wrote:
Thanks for the info, KSP-JG, that's very helpful.
Hmm, does this issue occur when coming out of warp at all? Or is it seemingly random in the events that take place before it?
I experienced this problem and was as wits end trying to figure it out. I mean, I'd been playing for months and all of a sudden this starts happening? To every ship, every time I warp towards a maneuver node?
To make a long story short, I noticed that there were 128 mechjeb ship config files in C:\Program Files\Steam\steamapps\common\Kerbal Space Program\GameData\MechJeb2\Plugins\PluginData\MechJeb2. 128 being a suspicious number, I deleted them all.
Poof. Problem gone.
#8 Updated by Squelch about 10 years ago
- Status changed from New to Duplicate
- % Done changed from 0 to 100
This is a duplicate of #2349 so all further information should be directed there. Thanks.