Bug #2375
Asteroids do not recognize each other as physical objects
100%
Description
Version: 0.23.5.464 (fresh install, no mods)
Asteroids do not recognize each other as physical objects, clipping through one another rather than recoiling or exploding.
Screenshot before:
https://dl.dropboxusercontent.com/u/87213001/KSP/Clipping%20Asteroids/screenshot660.jpg
Screenshot during:
https://dl.dropboxusercontent.com/u/87213001/KSP/Clipping%20Asteroids/screenshot663.jpg
Screenshot after:
https://dl.dropboxusercontent.com/u/87213001/KSP/Clipping%20Asteroids/screenshot666.jpg
Note that crafts docked to either asteroid will not clip through. So you can have a situation where asteroid #1 passes through asteroid #2, only to have the craft towing asteroid #1 explode as it collides with the surface of asteroid #2.
Possibly this clipping issue is by design in the early release, but it'd be nice if it could be fixed. How else am I supposed to play Space Snooker? :)
History
#1 Updated by Ted over 10 years ago
- Status changed from New to Confirmed
- % Done changed from 0 to 10
#2 Updated by TriggerAu over 8 years ago
- Status changed from Confirmed to Needs Clarification
- % Done changed from 10 to 0
#3 Updated by TriggerAu over 8 years ago
- Status changed from Needs Clarification to Closed
- % Done changed from 0 to 100
Closing this report out for now. If you find it is still occuring in the latest version of KSP please open a new report (and this one can be linked to it.) For best results, the wiki contains really useful info for when creating a report http://bugs.kerbalspaceprogram.com/projects/ksp/wiki.
You can also ask questions about the bug cleanup in the forum here: http://forum.kerbalspaceprogram.com/index.php?/topic/143980-time-to-clean-up-the-bug-tracker/ and tag @TriggerAu to get my attention