https://bugs.kerbalspaceprogram.com/https://bugs.kerbalspaceprogram.com/favicon.ico?15601711372019-10-07T11:35:53ZSquad BugtrackerKerbal Space Program - Bug #23688: Thrust Limit is not capped with KAL-1000 Controllerhttps://bugs.kerbalspaceprogram.com/issues/23688?journal_id=1323472019-10-07T11:35:53ZAHHans
<ul><li><strong>Platform</strong> <i>Linux</i> added</li></ul><p>I can confirm this. I had to change the angle of the curve at the support point(s) to make the curve leave the allowed region but then the bug works as described by the OP.</p> Kerbal Space Program - Bug #23688: Thrust Limit is not capped with KAL-1000 Controllerhttps://bugs.kerbalspaceprogram.com/issues/23688?journal_id=1326232019-10-09T07:02:51ZMach56
<ul></ul><p>As AHHans notes, I forgot to mention that the angle of the points needs to be changed to make the curve go outside the box, the points themselves are properly capped.</p> Kerbal Space Program - Bug #23688: Thrust Limit is not capped with KAL-1000 Controllerhttps://bugs.kerbalspaceprogram.com/issues/23688?journal_id=1332912019-10-16T23:27:49Zvictorr
<ul><li><strong>File</strong> <a href="/attachments/49458/Overpowered%20Engine%20at%20128173%20percent%20thrust%20limit.png">Overpowered Engine at 128173 percent thrust limit.png</a> <a class="icon-only icon-download" title="Download" href="/attachments/download/49458/Overpowered%20Engine%20at%20128173%20percent%20thrust%20limit.png">Overpowered Engine at 128173 percent thrust limit.png</a> added</li><li><strong>File</strong> <a href="/attachments/49459/Nodes%20can%20make%20lines%20go%20out%20of%20bounds..png">Nodes can make lines go out of bounds..png</a> <a class="icon-only icon-download" title="Download" href="/attachments/download/49459/Nodes%20can%20make%20lines%20go%20out%20of%20bounds..png">Nodes can make lines go out of bounds..png</a> added</li><li><strong>Status</strong> changed from <i>New</i> to <i>Confirmed</i></li><li><strong>% Done</strong> changed from <i>0</i> to <i>10</i></li></ul><p>The bug is pretty fun to play with. You can probably make a ship violate the rocket equation.</p> Kerbal Space Program - Bug #23688: Thrust Limit is not capped with KAL-1000 Controllerhttps://bugs.kerbalspaceprogram.com/issues/23688?journal_id=1338362019-10-21T21:57:31Zvictorr
<ul><li><strong>Assignee</strong> set to <i>victorr</i></li></ul> Kerbal Space Program - Bug #23688: Thrust Limit is not capped with KAL-1000 Controllerhttps://bugs.kerbalspaceprogram.com/issues/23688?journal_id=1413812020-02-15T16:18:13ZPoodmundeddieturner2002@gmail.com
<ul></ul><p>victorr wrote:</p>
<blockquote>
<p>The bug is pretty fun to play with. You can probably make a ship violate the rocket equation.</p>
</blockquote>
<p>Yeah but that's a pretty big breakdown of game mechanics and physics.</p> Kerbal Space Program - Bug #23688: Thrust Limit is not capped with KAL-1000 Controllerhttps://bugs.kerbalspaceprogram.com/issues/23688?journal_id=1489402020-07-02T14:26:23Zgabrielmcf
<ul></ul><p>Please! Please don't fix this issue! It's the most fun thing to play with, since the invention of sex toys. This is for me a big feature, since it's not a problem if you are not using KAL with engines, it might be an option to activate in KAL.</p> Kerbal Space Program - Bug #23688: Thrust Limit is not capped with KAL-1000 Controllerhttps://bugs.kerbalspaceprogram.com/issues/23688?journal_id=1490982020-07-06T15:11:26Zvictorr
<ul><li><strong>Status</strong> changed from <i>Confirmed</i> to <i>Acknowledged</i></li><li><strong>% Done</strong> changed from <i>10</i> to <i>100</i></li></ul> Kerbal Space Program - Bug #23688: Thrust Limit is not capped with KAL-1000 Controllerhttps://bugs.kerbalspaceprogram.com/issues/23688?journal_id=1493162020-07-08T21:00:36Zgabrielmcf
<ul></ul><p>Is this fixed in the 1.10.0.2917 release?</p>