https://bugs.kerbalspaceprogram.com/https://bugs.kerbalspaceprogram.com/favicon.ico?15601711372014-04-02T05:06:53ZSquad BugtrackerKerbal Space Program - Bug #2321: Claw part inverts when used to attach ship to itselfhttps://bugs.kerbalspaceprogram.com/issues/2321?journal_id=90422014-04-02T05:06:53ZKerolyovjony.moore@gmail.com
<ul><li><strong>Status</strong> changed from <i>New</i> to <i>Confirmed</i></li><li><strong>Severity</strong> changed from <i>Low</i> to <i>Normal</i></li><li><strong>% Done</strong> changed from <i>0</i> to <i>10</i></li><li><strong>Platform</strong> <i>Any</i> added</li><li><strong>Platform</strong> deleted (<del><i>Windows</i></del>)</li></ul><p>I can confirm this, thanks for reporting</p> Kerbal Space Program - Bug #2321: Claw part inverts when used to attach ship to itselfhttps://bugs.kerbalspaceprogram.com/issues/2321?journal_id=93382014-04-24T18:11:22Zdiomedea
<ul></ul><p>Issue confirmed even if only one claw is used. In the video linked, a probe with one claw on the back and a docking port presents this, as soon as the docking port is engaged, the claw already connected.</p>
<p><a class="external" href="https://www.dropbox.com/s/xrblzka75kclwih/Filmato.mp4">https://www.dropbox.com/s/xrblzka75kclwih/Filmato.mp4</a></p> Kerbal Space Program - Bug #2321: Claw part inverts when used to attach ship to itselfhttps://bugs.kerbalspaceprogram.com/issues/2321?journal_id=320832016-02-28T15:12:34ZKasuha
<ul><li><strong>File</strong> <a href="/attachments/11416/quicksave.sfs">quicksave.sfs</a> <a class="icon-only icon-download" title="Download" href="/attachments/download/11416/quicksave.sfs">quicksave.sfs</a> added</li><li><strong>File</strong> <a href="/attachments/11417/screenshot15.png">screenshot15.png</a> <a class="icon-only icon-download" title="Download" href="/attachments/download/11417/screenshot15.png">screenshot15.png</a> added</li></ul><p>The issue is still present in 1.0.5, only the part that the Claw remained turned after disconnecting appears to be fixed.</p>
<p>Could be probably reclassified to "very low" priority as it's just visual problem with no gameplay consequences.</p>
<p>Attaching quicksave for easy reproduction on runway.</p>
<p>Note: types of ships being connected appear to matter. I am getting different results depending on whether I leave both rovers as "probe" or if I change one or the other to "station".</p> Kerbal Space Program - Bug #2321: Claw part inverts when used to attach ship to itselfhttps://bugs.kerbalspaceprogram.com/issues/2321?journal_id=477062016-07-17T09:43:22ZTriggerAu
<ul><li><strong>Status</strong> changed from <i>Confirmed</i> to <i>Needs Clarification</i></li><li><strong>% Done</strong> changed from <i>10</i> to <i>0</i></li></ul> Kerbal Space Program - Bug #2321: Claw part inverts when used to attach ship to itselfhttps://bugs.kerbalspaceprogram.com/issues/2321?journal_id=631932016-10-13T15:14:37Zsal_vager
<ul><li><strong>Status</strong> changed from <i>Needs Clarification</i> to <i>Ready to Test</i></li><li><strong>% Done</strong> changed from <i>0</i> to <i>80</i></li></ul><p>Should be fixed now in 1.2</p> Kerbal Space Program - Bug #2321: Claw part inverts when used to attach ship to itselfhttps://bugs.kerbalspaceprogram.com/issues/2321?journal_id=631962016-10-13T17:21:27ZKasuha
<ul><li><strong>File</strong> <a href="/attachments/25447/screenshot0.png">screenshot0.png</a> <a class="icon-only icon-download" title="Download" href="/attachments/download/25447/screenshot0.png">screenshot0.png</a> added</li></ul><p>sal_vager wrote:</p>
<blockquote>
<p>Should be fixed now in 1.2</p>
</blockquote>
<p>Negative, the bug is still there. I loaded the quicksave I attached in update #3 and when I made sure both claws connect, one became inverted.</p>
<p>Attaching screenshot.</p> Kerbal Space Program - Bug #2321: Claw part inverts when used to attach ship to itselfhttps://bugs.kerbalspaceprogram.com/issues/2321?journal_id=651652016-12-03T20:03:00ZJPLRepo
<ul><li><strong>Status</strong> changed from <i>Ready to Test</i> to <i>Not Fixed</i></li><li><strong>% Done</strong> changed from <i>80</i> to <i>50</i></li></ul> Kerbal Space Program - Bug #2321: Claw part inverts when used to attach ship to itselfhttps://bugs.kerbalspaceprogram.com/issues/2321?journal_id=954332018-04-11T09:39:49ZAvera9eJoejoe@hafhead.com
<ul><li><strong>File</strong> <a href="/attachments/35314/screenshot51.png">screenshot51.png</a> <a class="icon-only icon-download" title="Download" href="/attachments/download/35314/screenshot51.png">screenshot51.png</a> added</li></ul><p>To add to this, the joint strength of effected claws becomes extremely springy at times.</p> Kerbal Space Program - Bug #2321: Claw part inverts when used to attach ship to itselfhttps://bugs.kerbalspaceprogram.com/issues/2321?journal_id=954542018-04-11T12:46:04Zjclovis3
<ul></ul><p>I see this as a node tree conflict. Every part needs to traverse a node tree in one direction to reach the root, and circular references are not logically sound so only one connection can be maintained at a time. This seems to be the case when using multiple docking ports to strengthen a connection as well. One will become disconnected when reloading the ship and until such a mechanism is put in place that allows multiple node branches to parallel and reconnect on both ends, this will always be a problem. In the mean time, just think of every construction and docking like this...<br />1. There is always one root part.<br />2. The root part has no parent.<br />3. Every part has exactly one parent.</p>
<p>So look at your double docking problem and ask yourself, what would your node tree look like following this rule set?</p>