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Bug #22976

Deployed Seismometer Isn't Generating Science

Added by hypatiaredux almost 5 years ago. Updated almost 5 years ago.

Status:
New
Severity:
Low
Assignee:
-
Category:
Parts
Target version:
-
Start date:
06/22/2019
% Done:

0%

Version:
Platform:
OSX
Expansion:
Breaking Ground
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

The breaking ground seismometer when deployed after installing 1.7.2 isn't producing any science for me. I have attached screenshots where you can clearly see at an experimental station that other parts are producing and sending science, but the seismometer isn't.

Impacts don't work either. I have tried multiple times

Screenshot 2019-06-22 08.26.41.png (1.62 MB) Screenshot 2019-06-22 08.26.41.png hypatiaredux, 06/22/2019 08:12 AM
Screenshot 2019-06-22 08.33.58.png (1.71 MB) Screenshot 2019-06-22 08.33.58.png hypatiaredux, 06/22/2019 08:12 AM
Screenshot 2019-06-22 07.57.44.png (2.14 MB) Screenshot 2019-06-22 07.57.44.png hypatiaredux, 06/22/2019 08:12 AM
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History

#1 Updated by Dunbaratu almost 5 years ago

I think the seismometer requires you to crash something down into the surface near it, like they did with a few of the Apollo missions' third stages. It hints at this a bit in the description, but doesn't really call it out very clearly that this is how it works. I have seen that it generates science when you do this. I do think this needs to be more clearly explained that it's not just flavor text describing that, it's actually required to do this or nothing happens.

#2 Updated by hypatiaredux almost 5 years ago

Dunbaratu wrote:

I think the seismometer requires you to crash something down into the surface near it, like they did with a few of the Apollo missions' third stages. It hints at this a bit in the description, but doesn't really call it out very clearly that this is how it works. I have seen that it generates science when you do this. I do think this needs to be more clearly explained that it's not just flavor text describing that, it's actually required to do this or nothing happens.

First of all, the deployed seismometer generates science all the time - beyond crashes as well. And secondly, I have indeed crashed objects right next to the deployed seismometer and it didn't work. The object was a 50+ ton lander that was crashed at orbital speeds less than 1 mile from the deployment. I am happy to take a video to demonstrate my point.

#3 Updated by Dunbaratu almost 5 years ago

hypatiaredux wrote:

First of all, the deployed seismometer generates science all the time - beyond crashes as well. And secondly, I have indeed crashed objects right next to the deployed seismometer and it didn't work. The object was a 50+ ton lander that was crashed at orbital speeds less than 1 mile from the deployment. I am happy to take a video to demonstrate my point.

Fair enough. I've just had the situation where the science was zero until I crashed something near it and then the science value immediately went up, so from that experience I had assumed it does NOT generate science all the time.

At any rate, Squad really needs to do something to give the player proper runtime information about ground science experiments. The KSPedia has almost no details to explain why things aren't working, the info panels don't explain why things aren't working. The player is left having no clue what they're doing wrong and therefore no idea what to do about it.

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