Bug #22905
Rotation servos cannot be set back to 0 degree angle
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Description
When using the Target Angle slider to rotate a servo (possibly after editing it with a KAL-1000 controller), it cannot be set back to 0 (in the editor, at least). The closest it can be set is to 1 or -1. This makes setting up hinges before launching a craft a little difficult.
Workaround: use bug #22904.
History
#1 Updated by BadOaks almost 5 years ago
I've seen this, though I'm not sure it's a bug as much as a UI problem with sliders. If you slowly drag the slider along you'll see it skips numbers semi-randomly. You can get to zero eventually by repeatedly opening and closing the part info box and slowly dragging the slider back and forth across zero, eventually it will land there. Not ideal.
#2 Updated by Kirk almost 5 years ago
Hence the Controls an UI category XD
#3 Updated by Kirk almost 5 years ago
- Status changed from New to Moot
Floats can now be set to 0 through the new float editor.