Bug #22692
Radiators not tracking sun
100%
Description
Noticed the issue while testing a refinery lander. When the solar panels and radiators were extended, the SPs tracked the sun as normal but the radiators stayed fixed. A test rig was built to demonstrate, pics included below. The test rig was launched with panels and radiators extended, and all behaved correctly. The parts were retracted and then extended, at which point the radiator tracking failed. Solar panels function as usual. No idea yet if this affects cooling performance or is merely cosmetic.
version is 1.7.1.2539 WindowsPlayerx64 en-us, Steam, no mods.
This sandbox game was started in v1.7.0
History
#1 Updated by DV-13 over 5 years ago
- File screenshot405.png screenshot405.png added
Can confirm.
Steps to replicate:- Add a radiator to craft
- Launch
- Extend radiator
#2 Updated by m_creech over 5 years ago
Editing to add:
After reverting to 1.7.0.2483, found the issue present in that version also.
#3 Updated by MattStryker over 5 years ago
- Status changed from New to Confirmed
- % Done changed from 0 to 10
- Expansion Breaking Ground, Making History added
This was one of the first things I noticed after returning to KSP after buying Breaking Ground and Making History. I made a new test craft also to check this. Solar Panels work like they should, but all radiators are locked in place.
#5 Updated by just_jim about 5 years ago
- Status changed from Confirmed to Updated
#6 Updated by just_jim about 5 years ago
- Status changed from Updated to Being Worked On
- % Done changed from 10 to 30
#7 Updated by just_jim about 5 years ago
- Status changed from Being Worked On to Ready to Test
- Target version set to 1.8.0
- % Done changed from 30 to 80
#8 Updated by just_jim about 5 years ago
- Assignee set to just_jim
#9 Updated by jclovis3 about 5 years ago
Tested in 1.8.0.2686 and seems to work as expected. Set all extended from design a well as retracted to see if there could be a difference. Used action groups for toggle radiators separately from solar panels. They move into position upon extension, and track while under normal warp from the launch pad. Seems to work in space too after reorienting craft around to different angles.
#10 Updated by just_jim about 5 years ago
- Status changed from Ready to Test to Resolved
- % Done changed from 80 to 100
#11 Updated by chris.fulton about 5 years ago
- Status changed from Resolved to Closed