Radiators not tracking sun
Noticed the issue while testing a refinery lander. When the solar panels and radiators were extended, the SPs tracked the sun as normal but the radiators stayed fixed. A test rig was built to demonstrate, pics included below. The test rig was launched with panels and radiators extended, and all behaved correctly. The parts were retracted and then extended, at which point the radiator tracking failed. Solar panels function as usual. No idea yet if this affects cooling performance or is merely cosmetic.
version is 22.214.171.1249 WindowsPlayerx64 en-us, Steam, no mods.
This sandbox game was started in v1.7.0
#3 Updated by MattStryker almost 2 years ago
- Status changed from New to Confirmed
- % Done changed from 0 to 10
- Expansion Breaking Ground, Making History added
This was one of the first things I noticed after returning to KSP after buying Breaking Ground and Making History. I made a new test craft also to check this. Solar Panels work like they should, but all radiators are locked in place.
#9 Updated by jclovis3 over 1 year ago
Tested in 126.96.36.19986 and seems to work as expected. Set all extended from design a well as retracted to see if there could be a difference. Used action groups for toggle radiators separately from solar panels. They move into position upon extension, and track while under normal warp from the launch pad. Seems to work in space too after reorienting craft around to different angles.