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Bug #22692

Radiators not tracking sun

Added by m_creech almost 2 years ago. Updated over 1 year ago.

Status:
Closed
Severity:
Low
Assignee:
Category:
Parts
Target version:
Start date:
05/30/2019
% Done:

100%

Version:
Platform:
Windows
Expansion:
Breaking Ground, Core Game, Making History
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Noticed the issue while testing a refinery lander. When the solar panels and radiators were extended, the SPs tracked the sun as normal but the radiators stayed fixed. A test rig was built to demonstrate, pics included below. The test rig was launched with panels and radiators extended, and all behaved correctly. The parts were retracted and then extended, at which point the radiator tracking failed. Solar panels function as usual. No idea yet if this affects cooling performance or is merely cosmetic.

version is 1.7.1.2539 WindowsPlayerx64 en-us, Steam, no mods.

This sandbox game was started in v1.7.0

panels_tracking.png (190 KB) panels_tracking.png panels work when vessel launches w them extended m_creech, 05/31/2019 03:36 AM
panels_closed.png (167 KB) panels_closed.png panels retracted m_creech, 05/31/2019 03:37 AM
panels_locked1.png (215 KB) panels_locked1.png panels open but locked m_creech, 05/31/2019 03:39 AM
panels_locked2.png (542 KB) panels_locked2.png different angle showing shadow m_creech, 05/31/2019 03:40 AM
screenshot405.png (687 KB) screenshot405.png DV-13, 05/31/2019 10:17 AM
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History

#1 Updated by DV-13 almost 2 years ago

46933

Can confirm.

Steps to replicate:
  1. Add a radiator to craft
  2. Launch
  3. Extend radiator

#2 Updated by m_creech almost 2 years ago

Editing to add:

After reverting to 1.7.0.2483, found the issue present in that version also.

#3 Updated by MattStryker almost 2 years ago

  • Status changed from New to Confirmed
  • % Done changed from 0 to 10
  • Expansion Breaking Ground, Making History added

This was one of the first things I noticed after returning to KSP after buying Breaking Ground and Making History. I made a new test craft also to check this. Solar Panels work like they should, but all radiators are locked in place.

#5 Updated by just_jim over 1 year ago

  • Status changed from Confirmed to Updated

#6 Updated by just_jim over 1 year ago

  • Status changed from Updated to Being Worked On
  • % Done changed from 10 to 30

#7 Updated by just_jim over 1 year ago

  • Status changed from Being Worked On to Ready to Test
  • Target version set to 1.8.0
  • % Done changed from 30 to 80

#8 Updated by just_jim over 1 year ago

  • Assignee set to just_jim

#9 Updated by jclovis3 over 1 year ago

Tested in 1.8.0.2686 and seems to work as expected. Set all extended from design a well as retracted to see if there could be a difference. Used action groups for toggle radiators separately from solar panels. They move into position upon extension, and track while under normal warp from the launch pad. Seems to work in space too after reorienting craft around to different angles.

#10 Updated by just_jim over 1 year ago

  • Status changed from Ready to Test to Resolved
  • % Done changed from 80 to 100

#11 Updated by chris.fulton over 1 year ago

  • Status changed from Resolved to Closed

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