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Bug #20698

Kerbals become nonresponsive when walking down a steep slope on minmus

Added by Anth12 5 months ago.

Status:
New
Priority:
Low
Assignee:
-
Category:
Physics
Target version:
-
Start date:
12/18/2018
% Done:

0%

Version:
Platform:
Windows
Expansion:
Core Game, Making History
Language:
English (US)
Votes:
Arrow u r green
Arrow d r red

Description

KSP Steam Integrated 1.5.1 + MH 1.5.1 Clean Install

What happens: Walking down a steep hill on minmus the kerbal will be nonresponsive until it finally seems to detect the ground,

Video Evidence: https://youtu.be/rYClVgc20iA
Save from video: Steep Kerbal Bug.sfs

Note:
At some point it can stop moving and control is restored
or the kerbal will stumble and tumble down and bounce before stopping
one time the kerbal tumbled down and bounced for a while before spaghettizing and blowing up.

Also this may or may not happen on other planetary bodies.

Possible Fix: Ive been talking to taniwha and he mentioned that the kerbal determines if its standing on the ground using ray casting. he suggested that sphere casting or capsule casting maybe preferable.

Steep Kerbal Bug.sfs - 555-555-0199@example.com (59.5 KB) Anth12, 12/18/2018 07:40 AM

Also available in: Atom PDF