Bug #2046
new parts count cannot exceed 9 in research and development
0%
Description
If you add a bunch of mods into an already unlocked tech tree then each node has a number showing the number of new parts for that (already unlocked) node.
The problem is that the number does not go above 9, even if there are many more new parts for that node.
A couple of scr-shots to show what I mean.
http://i.imgur.com/eBgdgwj.jpg
In this pic the selected node (specialized control) has more than 19 new parts to be unlocked but the count just says 9.
http://i.imgur.com/R5Zdztt.jpg
This pic has 11 new part on the Heavy Aerodynamics node, the count is still 9.
If its less than 9 then the count is correct. I suspect that the display can only handle a single digit, but when running with several mods this count will go into double digits. I doubt it would need to handle 3 digits but that would ensure even the most modded up user gets the correct count.
- was not sure which category to add this to, i put it under science as it is to do with science research and there isn't a research category.
History
#1 Updated by hermes47 almost 11 years ago
Actually, there's a '+' sign next to the 9 when there are more than 9 parts to unlock. So this is accounted for. It is a little hard to see though, as it does cross the outline of the circle.
#2 Updated by Katateochi almost 11 years ago
oh wow, I'd not seen that, Sorry! but tbh I had to zoom right in on my scr-shots to actually see it, maybe it should be made clearer.
#3 Updated by Ted almost 11 years ago
- Status changed from New to Not a Bug
- % Done changed from 0 to 100
Thanks, marked as Not a Bug.
Feel free to create a feedback issue for this, if you feel that it needs to be clearer.