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Bug #20442

Adding subassembly or merging craft with existing craft modifies existing craft naming / affects saved craft files.

Added by sidelia over 5 years ago.

Status:
New
Severity:
Low
Assignee:
-
Category:
Controls and UI
Target version:
-
Start date:
11/23/2018
% Done:

0%

Version:
Platform:
Linux
Expansion:
Core Game
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

I tested this in clean installs in both linux (Ubuntu 18.04 / KSP 1.5.1.2335) and windows 10 (steam version 1.5.1). The issue did not present in windows, only linux.

Steps to reproduce:
  1. create a craft and save as either a regular craft (via the save button in the top right) or as a subassembly. Eg: a satellite
  2. create a new craft Eg: a ship to launch the satellite, and then either merge the first craft, or click the subassembly button to bring it back into the scene.
Result
  • The main craft file will be renamed as the subassembly/merge name. This will result in the original satellite/merge craft file being overwritten if the main ship is subsequently saved.

Pictures attached.

screenshot0.png (1020 KB) screenshot0.png satellite subassembly creation sidelia, 11/23/2018 05:01 AM
screenshot1.png (1.05 MB) screenshot1.png ship creation sidelia, 11/23/2018 05:02 AM
screenshot2.png (1.04 MB) screenshot2.png satellite brought in from subassembly pane, note top bar name is changed sidelia, 11/23/2018 05:02 AM
screenshot3.png (1010 KB) screenshot3.png part naming is still correct sidelia, 11/23/2018 05:02 AM
screenshot4.png (464 KB) screenshot4.png naming still ok after launch sidelia, 11/23/2018 05:04 AM
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