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Bug #20265

Burn Time and Start Burn counted incorrectly

Added by Marschig 10 months ago. Updated 3 months ago.

Status:
Not Fixed
Priority:
Low
Assignee:
-
Category:
Controls and UI
Target version:
Start date:
10/20/2018
% Done:

50%

Version:
Platform:
Windows
Expansion:
Core Game
Language:
English (US)
Votes:
Arrow u r green
Arrow d r red

Description

A new indicator takes into account all turned on engines. Not engines that can work. This leads to a wrong calculation when the oxidizer ends in chemical engines and only nuclear engines work.
This can be solved by turning off unnecessary engines, but it's inconvenient in some cases.

screenshot9.jpg (296 KB) screenshot9.jpg 555-555-0199@example.com Marschig, 10/20/2018 06:24 AM
screenshot10.jpg (313 KB) screenshot10.jpg 555-555-0199@example.com Marschig, 10/20/2018 06:24 AM
RS-375.craft (163 KB) RS-375.craft 555-555-0199@example.com Marschig, 10/20/2018 06:26 AM
screenshot3.png (711 KB) screenshot3.png before opening throttle k-ohara5a5a@oco.net, 05/08/2019 07:16 AM
screenshot4.png (680 KB) screenshot4.png after opening throttle briefly k-ohara5a5a@oco.net, 05/08/2019 07:16 AM
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History

#2 Updated by just_jim 10 months ago

  • Status changed from New to Confirmed
  • % Done changed from 0 to 10

It took me a second to figure out what's going on, but yes, after putting the attached ship in orbit, and setting up a maneuver, I can confirm the BTI seems to be taking into account all 4 engines, despite there being no available oxidizer. Build 2336

#3 Updated by joshua.collins 8 months ago

  • Status changed from Confirmed to Ready to Test
  • Target version set to 1.6.0
  • % Done changed from 10 to 80

#4 Updated by k-ohara5a5a@oco.net 3 months ago

45797
45798

I don't see any change in recent versions.

The burn-time does notice that there is no oxidizer, and corrects its estimate, as soon as you open the throttle. After doing that once, further burn-time estimates are correct.

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