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Bug #2017

SAS and RCS lock

Added by sciencegey over 10 years ago. Updated over 7 years ago.

Status:
Closed
Severity:
Low
Assignee:
-
Category:
Controls and UI
Target version:
-
Start date:
01/04/2014
% Done:

100%

Version:
Platform:
Win32
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

The SAS and RCS randomly locks up. It is totally unpredictable and has only happened 5 times before over the past year. According to the timer the lock will end in 1.630869213 weeks. As the bug is totally random, I cannot create reproduction instructions.

bug_lock.png (464 KB) bug_lock.png debug screen sciencegey, 01/04/2014 11:29 AM
bug_lock_1.png (326 KB) bug_lock_1.png input lock status sciencegey, 01/04/2014 11:29 AM
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History

#1 Updated by sciencegey about 10 years ago

It happened again, but only after time-warping then switching to another vessel. The vessel I was in original had this happen, but it was only a few minutes, but the interesting thing was that the time counter in the top left was exactly the value that the control lock was active for, but the counter seemed to have gone back in time and the T+ time was counting down instead of up.

#2 Updated by sciencegey about 10 years ago

Why has no-one updated this yet? It has happened again, but this time it destroyed my Munar Base (SAS stuck on when I was going at 90 degrees to the surface, fortunately I quick-saved, but someone else might have not).

#3 Updated by Squelch almost 9 years ago

  • Platform Win32 added
  • Platform deleted (Windows)

#4 Updated by sal_vager over 8 years ago

  • Status changed from New to Need More Info
  • Severity changed from Normal to Low

More information is required on this, such as your save files, craft and logs.

No one else seems to be experiencing this issue.

#5 Updated by TriggerAu almost 8 years ago

  • Status changed from Need More Info to Needs Clarification

#6 Updated by TriggerAu over 7 years ago

  • Status changed from Needs Clarification to Closed
  • % Done changed from 0 to 100

Closing this report out for now. If you find it is still occuring in the latest version of KSP please open a new report (and this one can be linked to it.) For best results, the wiki contains really useful info for when creating a report http://bugs.kerbalspaceprogram.com/projects/ksp/wiki.

You can also ask questions about the bug cleanup in the forum here: http://forum.kerbalspaceprogram.com/index.php?/topic/143980-time-to-clean-up-the-bug-tracker/ and tag @TriggerAu to get my attention

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