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Bug #20124

Total darkness during eclipse

Added by Tomator over 5 years ago.

Status:
New
Severity:
Low
Assignee:
-
Category:
Buildings
Target version:
-
Start date:
09/27/2018
% Done:

0%

Version:
Platform:
Windows
Expansion:
Core Game
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

While eclipse the Mun's surface (is seems it affects Ike as well but no craft I had there) is covered by total darkness so neither ambient light nor vehicle's lights have no effect. Lit or not, the eclipsed moon's surface is just black.

A shader shall ignore the sun during eclipse but stil include ambient and other lights into lightning equation.

Observing eclipse on Ike from its orbit I realized the shadow has sharp edge like the Kerbol was a point. Eclipses have usually smooth edge because of the eclipsed star's size so it can be partial. While this might seem minor issue, the educational value of KSP is lowered by this.

20180920220716_1.jpg (53.5 KB) 20180920220716_1.jpg Rocket on the surface is lit while the surface itself is not Tomator, 09/27/2018 09:14 PM
20180920220738_1.jpg (197 KB) 20180920220738_1.jpg 'Map' view of the eclipse Tomator, 09/27/2018 09:14 PM
20180920220957_1.jpg (146 KB) 20180920220957_1.jpg The sun's covered by Kerbin and lights don't work Tomator, 09/27/2018 09:14 PM
20180920221252_1.jpg (213 KB) 20180920221252_1.jpg After an eclipse lights work as expected Tomator, 09/27/2018 09:14 PM
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