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Feedback #19348

Contracts feature request: limit number of copies of experimental parts

Added by ringerc almost 6 years ago.

Status:
New
Severity:
Low
Assignee:
-
Category:
Gameplay
Target version:
-
Version:
Platform:
Linux, Windows
Expansion:
Core Game, Making History
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

I'd love to make the contract system capable of failing a mission once you've destroyed the one or two prototypes you get of a part to test.

I haven't been able to find a way to achieve this with modding. Contracts would need a counter for the number of parts, which is decremented when the part (or the vessel it's a part of ) is destroyed. So you can recover parts and try again, but not discard them.

The main goal here is to make part test missions an actual challenge, and as a side effect to stop part test missions acting to bypass science requirements.

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