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Bug #19294

Updated map nodes are too dim in 1.4.4

Added by 5thHorseman almost 6 years ago. Updated over 5 years ago.

Status:
Closed
Severity:
Low
Assignee:
Category:
Controls and UI
Target version:
Start date:
06/25/2018
% Done:

100%

Version:
Platform:
Linux, OSX, Windows
Expansion:
Core Game
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

From the Changelog: "Updated map nodes to be visually different when behind a celestial body."

"Visually different" is for many "too dim to read." Making it dimmer when it's behind something that is frequently the brightest thing on the screen exacerbates the effect. It would be nice to be able to disable this, or even set it to be brighter/more visible in some way.

History

#2 Updated by TriggerAu almost 6 years ago

  • Status changed from New to Being Worked On
  • Assignee set to TriggerAu
  • % Done changed from 0 to 30

Looking at configurability and behaviours when pinned/hovered

#3 Updated by TriggerAu almost 6 years ago

Fix likely to be Gamesetting configurable opacity for behind body. This will be removed when you mouseover or pin - in those states it will be the previous behaviour

#4 Updated by joshua.collins over 5 years ago

  • Status changed from Being Worked On to Ready to Test
  • Target version set to 1.4.5
  • % Done changed from 30 to 80

#5 Updated by TriggerAu over 5 years ago

  • Status changed from Ready to Test to Resolved
  • % Done changed from 80 to 100

#6 Updated by TriggerAu over 5 years ago

  • Status changed from Resolved to Closed

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