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Feedback #18950

Feature Request - Allow docking ports to serve as crew access ports too

Added by jclovis3 almost 6 years ago.

Status:
New
Severity:
Low
Assignee:
-
Category:
Gameplay
Target version:
-
Version:
Platform:
Linux, OSX, PS4, Windows, XBoxOne
Expansion:
Core Game
Language:
Deutsche (German), English (US), Español (Spanish), Français (French), Italiano (Italian), Português-Brazil (Portuguese-Brazil), ру́сский (Russian), 日本語 (Japanese), 简体中文 (Chinese Simplified)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Given that we now have the MK3 Cargo ramp, we will need to dock our various rovers inside, probably like a CRG-50 Cargo Bay. To do this, we'll need to use docking ports (if we want to reattach later) or decouplers. The theory behind a docking port is that in addition to connecting to a ship, they allow crew to pass through and gain access to the ship or station they docked with. So why shouldn't they be able to open it up and go on an EVA then when they are not docked? Take the Mk1 Crew Cabin seen here. Crew are not tourists, so they do need to EVA. If we have to dock using a docking port, then this will block the hatch to the cabin. Why should it?

I propose that the crew cabin hatch should not report it as being blocked if the interfering device is any kind of docking port, because docking ports should be able to open and close to let them pass through. In addition, docking ports placed on a ship ought to serve as possible EVA entry points even if they aren't the default place for exit. At the same time, if the natural exit on a part, say a MK3 Cockpit door was blocked, then exit should automatically look at the door on the other side, or any docking port attached to the same part.

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