Bug #18897
Crew assignment node passes true when vessel doesn't exist yet
Status:
New
Severity:
Low
Assignee:
-
Category:
Gameplay
Target version:
-
Start date:
05/14/2018
% Done:
0%
Language:
English (US)
Mod Related:
No
Votes:
Description
Background:
In a mission I am working on that generates a vessel sometime later in the game, I will be checking if a certain crew member (Jeb) has boarded this vessel. The crew assignment node should detect that.
Problem:
Logic dictates that if a vessel does not exist yet, the crew member can't be on board. In this bug, the crew assignment node passes through as if it were true allowing follow later events to trigger.
Watch: https://youtu.be/XcvY4Rmtdlc
History
#1 Updated by jclovis3 almost 6 years ago
This video also points out the problem of pinning the vessel name in the node display. Instead of the vessel name, you see the part name.