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Bug #18897

Crew assignment node passes true when vessel doesn't exist yet

Added by jclovis3 almost 6 years ago. Updated almost 6 years ago.

Status:
New
Severity:
Low
Assignee:
-
Category:
Gameplay
Target version:
-
Start date:
05/14/2018
% Done:

0%

Version:
Platform:
Windows
Expansion:
Making History
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Background:
In a mission I am working on that generates a vessel sometime later in the game, I will be checking if a certain crew member (Jeb) has boarded this vessel. The crew assignment node should detect that.

Problem:
Logic dictates that if a vessel does not exist yet, the crew member can't be on board. In this bug, the crew assignment node passes through as if it were true allowing follow later events to trigger.

Watch: https://youtu.be/XcvY4Rmtdlc

History

#1 Updated by jclovis3 almost 6 years ago

This video also points out the problem of pinning the vessel name in the node display. Instead of the vessel name, you see the part name.

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